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return {
-- ⚠️ WARNING: When you are working with this script, never do "restart lation_chopshop"
-- ⚠️ This will cause issues, data loss & more! You must restart the script like this:
-- ⚠️ "stop lation_chopshop" ..wait a couple seconds.. then "ensure lation_chopshop"
----------------------------------------------
-- 🛠️ Setup the basics below
----------------------------------------------
setup = {
-- Use only if needed, directed by support or know what you're doing
-- Notice: enabling debug features will significantly increase resmon
-- And should always be disabled in production
debug = false,
-- Set your interaction system below
-- Available options are: 'ox_target', 'qb-target', 'interact' & 'custom'
-- 'custom' needs to be added to client/functions.lua
interact = 'ox_target',
-- Set your notification system below
-- Available options are: 'lation_ui', 'ox_lib', 'esx', 'qb', 'okok', 'sd-notify', 'wasabi_notify' & 'custom'
-- 'custom' needs to be added to client/functions.lua
notify = 'ox_lib',
-- Set your progress bar system below
-- Available options are: 'lation_ui', 'ox_lib', 'qbcore' & 'custom'
-- 'custom' needs to be added to client/functions.lua
-- Any custom progress bar must also support animations
progress = 'ox_lib',
-- Set your minigame (skillcheck) system below
-- Available options are: 'lation_ui', 'ox_lib' & 'custom'
minigame = 'ox_lib',
-- Do you want to use Lith Studios Bolt Minigame?
-- This is a free, interactive minigame for removing wheels
-- Learn more here: https://lith.store/package/6174416
ls_bolt_minigame = false,
-- Set your context menu system below
-- Available options are: 'lation_ui', 'ox_lib' & 'custom'
menu = 'ox_lib',
-- Set your alert & input dialog system below
-- Available options are: 'lation_ui', 'ox_lib' & 'custom'
dialogs = 'ox_lib',
-- Do you want to hide player names in the group menu?
-- If true, names will instead be replaced with their Player IDs
-- If false it will display their character names as normal
hideNames = false,
-- Do you want to be notified via server console if an update is available?
-- True if yes, false if no
version = true,
-- Input all your police jobs below
police = { 'police', 'sheriff' }
},
----------------------------------------------
-- 📍 Activity start settings
----------------------------------------------
start = {
-- Where to spawn the main ped to start chopping
-- If you wish to disable the starting ped, set coords = false
coords = vec4(-169.0171, -1352.3877, 29.9817, 91.8764),
-- The ped model used
-- More models: https://docs.fivem.net/docs/game-references/ped-models/
model = 'a_m_m_bevhills_01',
-- The scenario assigned to the ped (or scenario = false for no scenario)
-- More scenarios: https://github.com/DioneB/gtav-scenarios
scenario = 'WORLD_HUMAN_CLIPBOARD',
-- You can limit the hours at which the ped is available here
-- By default, this ped is available 24/7
-- Min is the earliest the ped is available (in 24hr format)
-- Max is the latest the ped is available (in 24hr format)
-- For example, if you want the ped only available during daytime set min = 6 & max = 21
hours = { min = 0, max = 24 },
-- How many police must be online in order to start a chop job?
police = 0,
-- How long (in seconds) until a vehicle is assigned after requesting a job
-- Set min & max to 0 to disable the cooldown and instantly assign a vehicle
cooldown = { min = 5, max = 25 },
-- When a chop job is completed, do you want to display the "Continue Chopping?"
-- Dialog to the group owner? True if yes, false if no
continue = true,
-- Easy mode is an optional mode that highlights matching vehicle models nearby
-- Radius is the distance from the player to search for & highlight vehicles
-- 424 is the maximum "focus zone" with FiveM OneSync anything higher than this will not work
easyMode = { enable = false, radius = 424 },
-- This option will REMOVE the ability to start the chopping activity from the main menu
-- This is useful if you want to use your own custom method to start the chop job
-- Do not set this option to true if you do not plan to implement a custom method
exportOnly = false,
-- Do you want to allow players to chop owned vehicles?
-- If true, players can chop all vehicles, including owned vehicles
-- If false, players can only chop unowned vehicles
allowOwned = true,
-- ⛔ DANGER: THIS IS A DESTRUCTIVE SETTING
-- ⛔ DANGER: deleteOwned is only used if allowOwned = true above
-- ⛔ DANGER: This will delete (permanently remove) an owned vehicle when chopped
-- ℹ️ INFO: Deleted vehicles are stored in the "deleted_vehicles.sql" file
-- ℹ️ INFO: This is merely a backup safety measure used for restoration if needed
deleteOwned = false
},
----------------------------------------------
-- 📈 Customize the XP system
----------------------------------------------
experience = {
-- The number in these [brackets] are the level
-- The number after = is the exp required to reach that level
-- Be sure levels *always* start at level 1 with 0 exp
[1] = 0,
[2] = 5000,
[3] = 10000,
[4] = 25000,
[5] = 75000,
-- You can add or remove levels as you wish
},
----------------------------------------------
-- 🚗 Customize chop vehicles
----------------------------------------------
vehicles = {
"alpha", "asea", "baller", "banshee", "bjxl", "buccaneer", "bullet", "carbonizzare", "cavalcade2", "coquette",
"dubsta", "dukes", "emperor", "exemplar", "f620", "felon", "felon2", "furoregt", "futo", "glendale",
"huntley", "ingot", "intruder", "jackal", "jester", "manana", "massacro", "ninef", "patriot", "peyote", "phoenix",
"picador", "premier", "primo", "radi", "rapidgt", "rapidgt2", "regina", "rhapsody", "rocoto", "sabregt", "schafter2",
"schwarzer", "sentinel", "stanier", "stratum", "sultan", "superd", "surano", "tornado", "vigero", "voltic"
},
----------------------------------------------
-- 🔨 Customize chopping
----------------------------------------------
chopping = {
wheels = {
[0] = { -- Front left tire
difficulty = { 'easy', 'easy', 'easy', 'easy' },
inputs = { 'E' },
duration = 10000
},
[1] = { -- Front right tire
difficulty = { 'easy', 'easy', 'easy', 'easy' },
inputs = { 'E' },
duration = 10000
},
[2] = { -- Rear left tire
difficulty = { 'easy', 'easy', 'easy', 'easy' },
inputs = { 'E' },
duration = 10000
},
[3] = { -- Rear right tire
difficulty = { 'easy', 'easy', 'easy', 'easy' },
inputs = { 'E' },
duration = 10000
}
},
doors = {
[0] = { -- Front driver door
difficulty = { 'easy', 'easy', 'easy', 'easy', 'easy' },
inputs = { 'E' },
duration = 12500
},
[1] = { -- Front passenger door
difficulty = { 'easy', 'easy', 'easy', 'easy', 'easy' },
inputs = { 'E' },
duration = 12500
},
[2] = { -- Rear driver door
difficulty = { 'easy', 'easy', 'easy', 'easy', 'easy' },
inputs = { 'E' },
duration = 12500
},
[3] = { -- Rear passenger door
difficulty = { 'easy', 'easy', 'easy', 'easy', 'easy' },
inputs = { 'E' },
duration = 12500
},
[4] = { -- Hood
difficulty = { 'easy', 'easy', 'easy', 'easy', 'easy' },
inputs = { 'E' },
duration = 15000
},
[5] = { -- Trunk
difficulty = { 'easy', 'easy', 'easy', 'easy', 'easy' },
inputs = { 'E' },
duration = 15000
},
},
frame = { -- The frame/chassis
difficulty = { 'easy', 'easy', 'easy', 'easy', 'easy', 'easy' },
inputs = { 'E' },
duration = 25000
}
},
----------------------------------------------
-- 💰 Customize chop rewards
----------------------------------------------
rewards = {
-- The number in these [brackets] are the player level
[1] = {
-- The min/max amount of "ls_auto_parts" rewarded for each part chopped
wheels = { min = 1, max = 3 },
doors = { min = 2, max = 4 },
frame = { min = 5, max = 10 },
-- The min/max amount of XP rewarded when completing a chop job
xp = { min = 25, max = 35 },
-- The percentage at which chopping parts duration is reduced for this level
speed = 0
},
[2] = {
wheels = { min = 2, max = 4 },
doors = { min = 3, max = 5 },
frame = { min = 6, max = 12 },
xp = { min = 35, max = 50 },
speed = 15
},
[3] = {
wheels = { min = 3, max = 5 },
doors = { min = 4, max = 6 },
frame = { min = 7, max = 14 },
xp = { min = 50, max = 75 },
speed = 30
},
[4] = {
wheels = { min = 4, max = 6 },
doors = { min = 5, max = 7 },
frame = { min = 8, max = 16 },
xp = { min = 75, max = 100 },
speed = 45
},
[5] = {
wheels = { min = 5, max = 7 },
doors = { min = 6, max = 8 },
frame = { min = 9, max = 18 },
xp = { min = 100, max = 150 },
speed = 60
}
},
----------------------------------------------
-- 🗺️ Assign chop zones
----------------------------------------------
zones = {
vec3(1565.1211, -2161.1277, 77.5340),
vec3(1134.0985, -793.7753, 57.5917),
vec3(-84.7814, -2225.9697, 7.8117),
vec3(-467.7876, -1678.4623, 19.0395),
vec3(1596.7920, -1709.7660, 88.1285),
vec3(833.9869, -1405.5132, 26.1511),
vec3(970.2102, -1632.1747, 30.1107),
vec3(248.3347, 380.5432, 105.5951),
vec3(-69.7967, 83.2294, 71.5020),
vec3(-1315.3870, -1257.1395, 4.5771),
vec3(-443.0953, -2282.7065, 7.6081),
vec3(-1597.3135, -1008.8568, 7.6894),
-- You can add or remove locations as you wish
},
----------------------------------------------
-- 🔨 Customize chop shop items
----------------------------------------------
items = {
-- The main item rewarded when a vehicle part is chopped
auto_parts = 'ls_auto_parts',
-- The torch item used to remove doors/frame from vehicle
torch = {
-- The item spawn name
item = 'ls_torch',
-- Do you want to require the player have a torch to chop?
require = true,
-- Should this item be removed on each use?
remove = false,
-- Percentage chance this item breaks on failed skillcheck
-- Set chance to 0 to disable break chance
break_chance = 20
},
lug_wrench = {
-- The item spawn name
item = 'ls_lug_wrench',
-- Do you want to require the player have a lug wrench to chop?
require = true,
-- Should this item be removed on each use?
remove = false,
-- Percentage chance this item breaks on failed skillcheck
-- Set chance to 0 to disable break chance
break_chance = 20
},
vehicle_finder = {
-- The item spawn name
item = 'ls_vehicle_finder',
-- Should this item be removed on each use?
remove = false,
-- How far the detector searches for vehicles
-- 424 is the maximum "focus zone" with FiveM OneSync
-- Anything higher than this will not work
radius = 424,
-- How long (in seconds) the vehicle finder lasts
duration = 60,
-- Customize blip related settings
blips = {
-- The blip sprite ID
sprite = 225,
-- The blip color ID
color = 1,
-- The blip scale
scale = 0.8,
-- The blip name
name = 'Discovered Vehicle',
}
}
},
----------------------------------------------
-- 🛒 Customize shops
----------------------------------------------
shops = {
-- ⚠️ The shops below are added to the main chop shop menu when enabled!
-- The swap shop is a shop where players can exchange their ls_auto_parts
-- For whatever items you wish, such as materials, illegal items, etc
swap = {
-- Optionally disable this shop if you wish
enable = true,
-- This shop specifically only accepts an item as payment
-- You cannot use traditional methods of cash/bank/etc
account = 'ls_auto_parts',
-- Items available for swapping in this shop
items = {
-- item: item spawn name
-- price: price of item in ls_auto_parts
-- quantity: amount of item given for price
-- icon: icon for item
-- level: optional level requirement to buy item
-- metadata: optional metadata for item
[1] = { item = 'plastic', price = 1, quantity = 1, icon = 'recycle' },
[2] = { item = 'aluminium', price = 1, quantity = 1, icon = 'recycle' },
[3] = { item = 'copper', price = 1, quantity = 1, icon = 'recycle' },
-- Add or remove items as you wish
}
},
tool = {
-- Optionally disable this shop if you wish
enable = true,
-- Use cash or bank when purchasing here?
account = 'cash',
-- Items available for sale in this shop
items = {
-- item: item spawn name
-- price: price of item
-- icon: icon for item
-- level: optional level requirement to buy item
-- metadata: optional metadata for item
[1] = { item = 'ls_torch', price = 1250, icon = 'fire-flame-curved' },
[2] = { item = 'ls_lug_wrench', price = 750, icon = 'wrench' },
[3] = { item = 'ls_vehicle_finder', price = 4500, icon = 'satellite-dish' },
-- Add or remove items as you wish
}
}
},
}
