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No. Since 1.7.0, shops, catalogs, prices and settings apply live the moment you save in /shopadmin. Two options under Administration → Config → General take effect only after a resource restart (the version check and trusting client exports), and the panel marks both. If a change still does not show, make sure you are on the latest version and that the save went through.
Open the shop admin interface with the /shopadmin command.
  • Select the store you wish to add a custom payment method to.
  • Click on the “Finance” tab.
  • Click ”+ Add” in the Payment Methods section.
  • Select “Or create custom” option.
  • In the Payment Method ID section, input the name of the item you wish to use as a currency.
  • Assign a suitable name or label for this currency.
  • Save your changes. They apply live, no restart needed.
Not within one shop. A shop is one business however many locations it has: whoever buys it gets every location, with one balance, one stock and one staff. For a different owner at each location, open the shop in /shopadmin, go to its Locations page and use Split into shops. The shop keeps its first location and every other location becomes its own shop with the same settings and items, unowned and for sale if the original was, so each can be bought separately.
Jobs and grades are built in, under the shop’s Access page. For anything else, a gang for example, fill in OnBeforeShopOpen in server/utils/hooks.lua (the file ships un-escrowed, with a commented example). It receives the player, the shop id and the shop, and returning false, optionally with a message, turns the player away. It runs on every open, purchase and sale, so it cannot be skipped. The shop’s blip and target still show to everyone; only the open is refused.
Sorry about that! Please reach out to us on Discord or via email at support@lationscripts.com regarding your issue.
This resource is currently an early-access beta product. Additional FAQs will be added as they are identified.