Support for ls_bolt_minigame (see: https://lith.store/package/6174416)\
Option to hide character names in group menu and show ID instead
Option to disable/remove start chop menu option and use export-only
Option to disable/remove start chop menu option and use export-only
fix(server/groups): player dropped failing to clean up properly
Optional “level” requirement for tool/swap shop items
Optional toggle to display “continue chopping?” or not
Group system wrapper functions in server/functions.lua
Optional toggle to display “continue chopping?” or not
Group system wrapper functions in server/functions.lua
Maintenance update for upcoming release
Fix vehicle finder inconsistencies
Added boneId to VehiclePartRemoved for rewarding custom items per-part removed
Added config option to chop player owned vehicles on/off
Added config option to permanently delete an owned vehicle after chopping
Added automatic backup of deleted vehicles to a SQL file as a safety measure
Added config option to chop player owned vehicles on/off
Added config option to permanently delete an owned vehicle after chopping
Added automatic backup of deleted vehicles to a SQL file as a safety measure
Fix VehiclePartRemoved function not triggering as expected
Fix easyMode/waypoints not properly removing/setting when entering correct model
Add entityId to VehiclePartRemoved function
Add editable radius for easyMode to config
Add empty function StartedChopping for easier dispatch integration(s)
Fix easyMode/waypoints not properly removing/setting when entering correct model
Add entityId to VehiclePartRemoved function
Add editable radius for easyMode to config
Add empty function StartedChopping for easier dispatch integration(s)
Added an “easy mode” option that highlights matching vehicle models nearby
Added a optional “vehicle finder” item that can be used and will show matching vehicles models nearby on GPS/map
Added a couple new commonly spawned models to the default vehicles list
Added a system that will occasionally preference selecting a model nearby the player if possible
Added a optional “vehicle finder” item that can be used and will show matching vehicles models nearby on GPS/map
Added a couple new commonly spawned models to the default vehicles list
Added a system that will occasionally preference selecting a model nearby the player if possible
Fix swap shop not giving correct quantity
Fix both shops not applying metadata if applied in config
Fix both shops not applying metadata if applied in config
Fix SQL error
Add a waypoint to random zone upon correct model entry
v2 release day
