Skip to main content
Oct 7, 2026
  • Highest tier only
    • Contracts can now stick to the highest tier a player has unlocked, so higher levels always get higher-tier jobs. Turn it on under Contracts → Contract Tiers. Off by default, so nothing changes until you do.
  • Cancel contracts
    • Changed your mind? Open your contract and hit Cancel contract. You lose the bonus, and your server’s completion cooldown applies if it has one. Can be turned off under Contracts → General.
  • Vehicles disappearing
    • The car you’re working on no longer vanishes partway through the job and leaves your jacks behind.
  • Stuck during minigames
    • Fixed players occasionally getting stuck invisible with their inventory locked when starting on a wheel or door.
  • Event spam
    • Looking at vehicles no longer floods your server with events.
  • Other misc fixes
    • Start Chopping no longer shows on occupied vehicles or while you’re already chopping one, taking the stands off now says “Removing stands”, stray jack stands clean themselves up, a contract bonus can no longer be paid out on the wrong job, and turning off Allow owned vehicles now protects every player’s car, not just your own.
Sep 18, 2026
  • Optional vehicle removal
    • The stripped shell can now be removed shortly after its owner takes their own jacks back off it. Off by default, so tow truck drivers keep the business. Found under Contracts → Chopped Vehicle.
  • Chop zone on the map
    • Dedicated chop locations now draw their radius as an area on the map, and are only shown to players carrying a contract. Both switchable under Locations → Location Blips.
  • Engine bay torque minigame
    • In some cases the wrench step was impossible to complete. Fixed.
  • One contract, one car
    • A contract could be abandoned just short of finishing and reused to start fresh vehicles indefinitely. It is now tied to the car it was started on.
  • Vehicles with no hood can be finished
    • A few smaller models have no hood to open, so their engine bay could never be reached and the job could never be completed. Those vehicles now finish on their wheels and doors.
  • Axle stands placed under the middle of a vehicle
    • Pulling the stands part way through a job and placing them again put them in the wrong spot. Fixed.
  • Item names instead of spawn codes
    • A contract paid out in an item showed that item’s spawn name on the case file and in the completion message.
  • Misc fixes & refinements
    • General tuning and polish across the chopping flow.
Sep 14, 2026
Version 3 is a ground-up rewrite. Player levels, XP and stats migrate automatically; v2 config files do not carry over.
  • In-game admin panel
    • Every setting is edited from /chopadmin (ACE lation_chopshop.admin), stored in the database, saved as you edit and synced live to players. Settings that need a restart are marked. Includes a settings search, an overview dashboard (registered players, vehicles chopped, parts received and a seven-day per-part activity chart) and versioned export/import of the whole configuration.
  • Contracts replace group jobs
    • The broker issues timed contracts for a vehicle class, gated by level and organised into tiers you define (classes, timer, cash bonus, minimum level). Any vehicle in the class counts. The contract is an inventory item that opens a case file; contracts persist across relogs and server restarts, the broker can reprint a lost copy, the on-time bonus pays to cash, bank or an item, and an optional completion cooldown spaces jobs out.
  • Open co-op
    • No group system. Anyone standing at an active chop vehicle can place stands and remove parts; each part pays whoever removed it and the bonus goes to the contract holder.
  • Hands-on chopping
    • Vehicle prep: place four jack stands with the car jack item to raise the vehicle, and take them back when the shell is done.
    • Wheels: a hold-to-drill lug nut minigame with a scripted camera, a drill prop that follows the cursor and a custom impact-driver audio bank.
    • Doors: drill the hinge bolts out from inside the jamb and the door drops to the ground as a physics object, synced to everyone nearby.
    • Engine bay: the hood opens onto an illustrated hub of five parts (battery, radiator, alternator, ECU, turbocharger), each with its own steps built from torque, connector and tap mechanics.
  • Salvaged parts and shops
    • Seven salvaged part items with icons. The swap shop pays cash, an item, or both per part; the tool shop sells the impact drill and car jack. Each shop takes cash, bank or an item.
  • Progression
    • XP is granted per part from a range set per level, with doors scaled down. Level thresholds are editable, and the menu keeps lifetime stats and the top-ten leaderboard.
  • Placement rules
    • Multiple broker locations with optional rotation per restart, opening hours, a minimum police count, blacklisted jobs, optional chop locations with a radius and blips, and owned-vehicle chopping with optional deletion backed up to SQL.
  • Server-authoritative rewards
    • Chop sessions, part state and contracts live on the server. Every part reward needs a single-use token and is re-validated for distance, location and timing before it is granted; a refused reward tells the player and leaves the part on the car.
  • Integrations
    • Modern Interact (lation_interact) is supported natively, and the interaction system is detected automatically: lation_interact first, then ox_target, then qb-target. Notifications, progress bars, menus and dialogs are chosen in the panel, with Modern UI supported throughout.
  • Logging
    • Twelve individually toggled events sent to Fivemanage (optional screenshots) or a Discord webhook.
  • Housekeeping
    • Scheduled txAdmin restarts close any open minigame gracefully. Player-facing text comes from the locale file. The bridge, hooks, UI and interaction wrappers, permissions, logging, vehicle helpers, locales and the icon and animation configs ship open under escrow.
  • Removed
    • Group system, phone integrations, the vehicle finder item and easy mode, per-part skill checks, the torch, lug wrench and auto parts items, the interact and sd-notify integrations, and the Lua config files.