Storefront
what it does
Build shops that sell to players, buy from them, or both, item by item, then run them yourself or put them up for sale. Owners set prices, order stock, hire staff on commission and run sales, while you build and watch every shop from one panel in game.
see it in game
what's in it
Players run the shop
Owners set prices, order stock, run sales and hire staff from a menu at the shop. It keeps selling while they're offline, and the profit is theirs.
Restocking is gameplay
Owners buy stock at wholesale, and it arrives on a timer or as an m-TruckerSimulator job a player drives in. Auto-restock reorders when stock runs low.
Staff on commission
Give each employee exactly the permissions they need and a cut of every sale, by item or category. Bonuses and unpaid earnings reach them even when offline.
You set the limits
Catalogs decide what owned shops may stock, the wholesale cost, and the price range owners must keep to. A share of every sale can go to a job's account.
Shopkeepers, counters, vending machines
Open a shop from a shopkeeper, a spot on the counter, or every prop of a model, like every snack machine in the city. One shop can have several locations.
What customers see
Categories, search and a cart that shows each balance. Stock updates live, sales count down in the header, and Buy again refills the cart from past orders.
Armories and job shops
Lock a shop or single items to jobs and grades, or items to licenses, any one of which will do. Officers can pay from the department's account, and only those who qualify see the blip.
One panel, no config file
Shops, catalogs, analytics and every server-wide setting live in /shopadmin and save on their own. Analytics show revenue, payouts, top shops and whether shops are a money sink.
every kind of shop
One script for the shops your server runs and the ones your players do.

Run by the server
Lists every item in its catalogs at retail, with unlimited stock nobody has to refill.

Owned by a player
Put any shop up for sale. A player buys it at the counter and runs it.

Buys from players
A pawn shop or a fence, paying cash, bank or an item, from the server, a job's account or its own till.

A black market
Open 22:00 to 06:00, only to players carrying the item you choose, and paid in an item like black_money.
a closer look
better together
lation shops is built to work with the rest of the lineup, and the cart rewards it: three scripts or more and everything in it costs less.
All 4 together:$67.96$79.9615% off

this script
lation ui$14.99Every shop, the admin panel and owners' menus take the theme you set with /uitheme, and change the moment you save it.
lation interact$9.99Shopkeepers, counters and vending machines open through lation interact, showing the shop's name as players look at them.
lation banking$24.99Each shop's money is a business account at the bank, so owners and staff with money permissions use it at any branch or ATM, and every sale is on its statement.
questions
Everything else is in the lation shops docs.
ensure lation_shops
Build any shop in game, then run it or sell it to a player.




















