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lation shops

lation shops: FiveM shop script

Build any shop in game, then run it or sell it to a player.

$29.99one-time purchase
Secure checkout by Tebex
  • Works on Qbox, QBCore and ESX
  • Needs lation interact, ox_target or qb-target
  • Read the lation shops docs
  • Version 1.11.1Updated November 10, 2026
lation membershipEvery script, $29.99/moOr get every script$29.99/mo

what it does

Build shops that sell to players, buy from them, or both, item by item, then run them yourself or put them up for sale. Owners set prices, order stock, hire staff on commission and run sales, while you build and watch every shop from one panel in game.BuildBuild shopsshops thatthat sellsell toto players,players, buybuy fromfrom them,them, oror both,both, itemitem byby item,item, thenthen runrun themthem yourselfyourself oror putput themthem upup forfor sale.sale. OwnersOwners setset prices,prices, orderorder stock,stock, hirehire staffstaff onon commissioncommission andand runrun sales,sales, whilewhile youyou buildbuild andand watchwatch everyevery shopshop fromfrom oneone panelpanel inin game.game.

see it in game

what's in it

  • Players run the shop

    Owners set prices, order stock, run sales and hire staff from a menu at the shop. It keeps selling while they're offline, and the profit is theirs.

  • Restocking is gameplay

    Owners buy stock at wholesale, and it arrives on a timer or as an m-TruckerSimulator job a player drives in. Auto-restock reorders when stock runs low.

  • Staff on commission

    Give each employee exactly the permissions they need and a cut of every sale, by item or category. Bonuses and unpaid earnings reach them even when offline.

  • You set the limits

    Catalogs decide what owned shops may stock, the wholesale cost, and the price range owners must keep to. A share of every sale can go to a job's account.

  • Shopkeepers, counters, vending machines

    Open a shop from a shopkeeper, a spot on the counter, or every prop of a model, like every snack machine in the city. One shop can have several locations.

  • What customers see

    Categories, search and a cart that shows each balance. Stock updates live, sales count down in the header, and Buy again refills the cart from past orders.

  • Armories and job shops

    Lock a shop or single items to jobs and grades, or items to licenses, any one of which will do. Officers can pay from the department's account, and only those who qualify see the blip.

  • One panel, no config file

    Shops, catalogs, analytics and every server-wide setting live in /shopadmin and save on their own. Analytics show revenue, payouts, top shops and whether shops are a money sink.

    /shopadmin

every kind of shop

One script for the shops your server runs and the ones your players do.

  • Run by the server

    Lists every item in its catalogs at retail, with unlimited stock nobody has to refill.

  • Owned by a player

    Put any shop up for sale. A player buys it at the counter and runs it.

  • Buys from players

    A pawn shop or a fence, paying cash, bank or an item, from the server, a job's account or its own till.

  • A black market

    Open 22:00 to 06:00, only to players carrying the item you choose, and paid in an item like black_money.

a closer look

better together

lation shops is built to work with the rest of the lineup, and the cart rewards it: three scripts or more and everything in it costs less.

All 4 together:$67.96$79.9615% off

lation shops

this script

  • lation ui$14.99

    Every shop, the admin panel and owners' menus take the theme you set with /uitheme, and change the moment you save it.

  • lation interact$9.99

    Shopkeepers, counters and vending machines open through lation interact, showing the shop's name as players look at them.

  • lation banking$24.99

    Each shop's money is a business account at the bank, so owners and staff with money permissions use it at any branch or ATM, and every sale is on its statement.

questions

Everything else is in the lation shops docs.

Yes. A shop is run by the server until you put it up for sale, and it can sell to players, buy from them, or both. Server shops can list a whole catalog with unlimited stock.

Qbox, QBCore and ESX, picked up automatically when it starts. The framework bridge is open, so it can be adapted to others.

ox_inventory, qb-inventory, qs-inventory, ps-inventory, origen_inventory, codem-inventory, core_inventory, tgiann-inventory and jaksam_inventory, picked up automatically, with item images taken from the inventory.

No. Import Items brings in your inventory's items with their images in one go, and there's no SQL to import.

No. Shops are built in game from /shopadmin and reach players the moment they save. Every server-wide option is in the same panel, with a note on each and a one-click reset to its default.

No. Shops keep their own money, and charging a job's account or sending it a cut of sales works with the common banks. lation banking adds a business account for every shop.

ensure lation_shops

Build any shop in game, then run it or sell it to a player.

$29.99
lation scripts

FiveM scripts for Qbox, QBCore and ESX servers, made to look and work like one product.

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