Overview at a teller
what it does
Personal, savings, shared, society and business accounts in one bank, with bills, loans, ATMs and a register for the businesses you choose. It stands in for Renewed-Banking, qb-banking, qb-management and okokBanking, so your scripts keep working and society balances come across.
see it in game
what's in it
Swap banks, keep the money
Scripts written for Renewed-Banking, qb-banking, qb-management or okokBanking keep working. Society and shared balances come across on first start, and personal balances stay in your framework.
Set up in game
Branches, ATMs, bills, loans, the register and the amount buttons are all set from /bankadmin. A change applies to everyone the moment it saves, with no config file.
Bills from where you stand
/bill lists the players around you, and a business can bill another business's account. A bill can repeat every day, week or month, and whoever wrote it can earn a cut once it's paid.
The history fills itself
Paychecks, purchases and fines from your other scripts land in each player's history with the reason the script gave. Insights shows where money came from and where it went.
Loans and savings
Loans pay out on the spot and collect themselves each day, with a limit on missed payments before default. Savings earn daily interest at the rate you set.
Every move on record
Search any player or account and read its ledger, freeze an account, or adjust a balance with the reason kept on record. Logs can go to Discord or Fivemanage.
A register at the counter
Staff ring up the menu, and a card appears for the customer to pay from any account or in cash. Tax and a cashier's cut are optional.
Car payments with the bills
Financed cars from JG Dealerships show under each player's bills with the next payment, what's left and when it's due. Nothing to set up.
five kinds of account
One bank for players, the people they share with, and every job, gang and business.

Personal
Every player has one. It is your framework's own bank money, so nothing is copied and nothing drifts.

Savings
One per player. It earns interest every day, and cash only goes in and out at a branch.

Shared
Players open their own and choose who else can deposit, withdraw, transfer or manage it.

Society
One for every job and gang, run by its bosses. On ESX, the money stays where your society scripts already keep it.

Business
Opened by another script for a shop or a garage. lation shops keeps every shop's money in one.
a closer look
better together
lation banking is built to work with the rest of the lineup, and the cart rewards it: three scripts or more and everything in it costs less.
All 5 together:$87.95$109.9520% off

this script
lation ui$14.99Style the bank from lation ui's editor, and its messages show as lation ui notifications.
lation interact$9.99Picks lation interact on its own: tellers open a card named after their branch, and ATMs and registers get theirs.
lation shops$29.99lation shops gives every shop a business account here, owned by the shop's owner, with every sale, order and withdrawal in its ledger.
lation jobs$29.99Every job gets its own account here the moment it's created, with the grades that handle its money as members. Payroll and bonuses come out of it, and lation jobs' registers ring up at this bank's point of sale.
questions
Everything else is in the lation banking docs.
ensure lation_banking
A complete banking system that replaces your old one.












