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lation jobs

lation jobs: FiveM employment system

A complete employment system.

$29.99one-time purchase
Secure checkout by Tebex
  • Works on Qbox, QBCore and ESX
  • Needs lation interact, ox_target or qb-target
  • Read the lation jobs docs
  • Version 1.0.0Updated November 10, 2026
lation membershipEvery script, $29.99/moOr get every script$29.99/mo

what it does

Runs the jobs and gangs your server already has, or new ones you create, without touching the job scripts behind them. Staff are paid for the hours they spend on duty, bosses run their people from their own menu, and players hold several jobs.RunsRuns thethe jobsjobs andand gangsgangs youryour serverserver alreadyalready has,has, oror newnew onesones youyou create,create, withoutwithout touchingtouching thethe jobjob scriptsscripts behindbehind them.them. StaffStaff areare paidpaid forfor thethe hourshours theythey spendspend onon duty,duty, bossesbosses runrun theirtheir peoplepeople fromfrom theirtheir ownown menu,menu, andand playersplayers holdhold severalseveral jobs.jobs.

what's in it

  • Paid by the hour on duty

    Each grade has an hourly wage, paid from the job's bank account for the minutes staff spend on duty. Police and EMS can be paid by the server.

  • A boss menu that drops in

    Job scripts made for qb-management, qbx_management or esx_society open it unchanged, and on ESX it stands in for all of esx_society. Bosses get staff, payroll, applications, forms, notices and leave in one place.

    qb-managementqbx_managementesx_society
  • Places, put down by aiming

    Offices, duty points, stashes, lockers, garages, NPCs and more, plus Script points that run your own scripts. Each is placed by aiming, for the grades you pick.

    • Office
    • Duty
    • Stash
    • Locker
    • Garage
    • Register
    • Teleport
    • Script
    • Blip
    • NPC
    • Object
  • Keep the jobs you have

    Adopt any job or gang your framework already has in one click. Its grades and everyone who holds it come across, so nobody loses their rank.

  • Hiring from a job board

    Jobs list themselves with a line from the boss and their own application questions. Bosses see each applicant's past jobs, then hire on the spot or send an offer.

  • A file on every employee

    Each employee opens as a page with their hours, pay and shifts, plus the notes, commendations and warnings bosses keep. Admins can find anyone across every job.

  • No config file

    Every option is set in game from /jobadmin. A finished job can be duplicated, or exported as one code and imported on another server.

    config.lua/jobadmin
  • Several jobs per player

    Players hold three jobs by default, plus a gang, and clock on at the one they're working. Every other script still sees a single job: that one.

what it takes over, and what it leaves alone

An employment system, not a job creator: the gameplay stays with the job scripts you run.

Takes over

  • The boss menu: qb-management, qbx_management or esx_society.
  • On ESX, the rest of esx_society: its society list, money, staff and garage calls.
  • The framework's paycheck for the jobs it runs, so pay follows hours on duty.

Leaves alone

  • Your job scripts. The gameplay stays with them.
  • Your bank. Each job's money stays in its account there.
  • Your framework. It still holds every player's job.
  • Your inventory, clothing and keys scripts. Stashes, lockers and garages use them.

a closer look

better together

lation jobs is built to work with the rest of the lineup, and the cart rewards it: three scripts or more and everything in it costs less.

All 4 together:$67.96$79.9615% off

lation jobs

this script

  • lation ui$14.99

    Style every jobs screen from lation ui's editor, and job messages show as lation ui notifications.

  • lation interact$9.99

    Clocking on is a short hold, each row has its own key, and refusals show on the row itself.

  • lation banking$24.99

    Each job opens its own account at the bank with the grades that handle its money as members, Finances shows its ledger with Open in bank, and register places ring up at the bank's point of sale.

questions

Everything else is in the lation jobs docs.

No. Adopt takes over any job or gang your framework already has in one click. Its grades come across, everyone who holds it keeps their grade, and its old pay becomes the starting hourly wage.

Yes. Scripts written for qb-management, qbx_management or esx_society open the lation jobs boss menu without changes, and on ESX lation jobs stands in for the rest of esx_society, so scripts that depend on it still find their society. The framework still holds each player's job, and duty toggles in your job scripts still clock people on.

Qbox, QBCore and ESX. The framework bridge is open, so it can be adapted to others. Gangs need Qbox or QBCore, since ESX has no gangs.

The one you already run. With lation banking 1.2.0 or newer, every job gets its own account, its bosses reach it in the bank whatever job they have active, registers ring up at the bank's point of sale and Finances opens the account in the bank. The common banks and ESX's society accounts work too, and jobs the server pays, like police and EMS, need no bank at all.

No. For the jobs it runs, lation jobs takes the place of the framework's paycheck, so staff are paid once, for the hours they spend on duty.

ox_lib and oxmysql, plus lation interact, ox_target or qb-target for its places in the world. Stashes, lockers and garages work with the popular inventory, clothing and keys scripts. lation ui is optional. On ESX, keep esx_addonaccount and remove esx_society: lation jobs stands in for it.

ensure lation_jobs

A complete employment system.

$29.99
lation scripts

FiveM scripts for Qbox, QBCore and ESX servers, made to look and work like one product.

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