Boss menu dashboard
what it does
Runs the jobs and gangs your server already has, or new ones you create, without touching the job scripts behind them. Staff are paid for the hours they spend on duty, bosses run their people from their own menu, and players hold several jobs.
what's in it
Paid by the hour on duty
Each grade has an hourly wage, paid from the job's bank account for the minutes staff spend on duty. Police and EMS can be paid by the server.
A boss menu that drops in
Job scripts made for qb-management, qbx_management or esx_society open it unchanged, and on ESX it stands in for all of esx_society. Bosses get staff, payroll, applications, forms, notices and leave in one place.
Places, put down by aiming
Offices, duty points, stashes, lockers, garages, NPCs and more, plus Script points that run your own scripts. Each is placed by aiming, for the grades you pick.
Keep the jobs you have
Adopt any job or gang your framework already has in one click. Its grades and everyone who holds it come across, so nobody loses their rank.
Hiring from a job board
Jobs list themselves with a line from the boss and their own application questions. Bosses see each applicant's past jobs, then hire on the spot or send an offer.
A file on every employee
Each employee opens as a page with their hours, pay and shifts, plus the notes, commendations and warnings bosses keep. Admins can find anyone across every job.
No config file
Every option is set in game from /jobadmin. A finished job can be duplicated, or exported as one code and imported on another server.
Several jobs per player
Players hold three jobs by default, plus a gang, and clock on at the one they're working. Every other script still sees a single job: that one.
what it takes over, and what it leaves alone
An employment system, not a job creator: the gameplay stays with the job scripts you run.
Takes over
- The boss menu: qb-management, qbx_management or esx_society.
- On ESX, the rest of esx_society: its society list, money, staff and garage calls.
- The framework's paycheck for the jobs it runs, so pay follows hours on duty.
Leaves alone
- Your job scripts. The gameplay stays with them.
- Your bank. Each job's money stays in its account there.
- Your framework. It still holds every player's job.
- Your inventory, clothing and keys scripts. Stashes, lockers and garages use them.
a closer look
better together
lation jobs is built to work with the rest of the lineup, and the cart rewards it: three scripts or more and everything in it costs less.
All 4 together:$67.96$79.9615% off

this script
lation ui$14.99Style every jobs screen from lation ui's editor, and job messages show as lation ui notifications.
lation interact$9.99Clocking on is a short hold, each row has its own key, and refusals show on the row itself.
lation banking$24.99Each job opens its own account at the bank with the grades that handle its money as members, Finances shows its ledger with Open in bank, and register places ring up at the bank's point of sale.
questions
Everything else is in the lation jobs docs.
ensure lation_jobs
A complete employment system.










