Lation Scripts
HomeScriptsSubscriptionBundles
Support·Docs·Blog·Discord·Gift Cards
Terms·Privacy·Tebex Impressum·Tebex Terms·Tebex Privacy

Copyright © 2026 Lation Scripts. Not affiliated with or endorsed by Rockstar North, Take-Two Interactive or other rights holders. FiveM is a copyright and registered trademark of Take-Two Interactive Software, Inc.

Checkout is operated by Tebex Limited, who handle product fulfilment, billing support, and refunds.

HomeSale liveScriptsBundles
STANDALONENEW

Modern Interact

A full drop-in replacement for ox_target & qb-target that wears your Modern UI theme - and feels a generation newer to play.

4.8 from 1,285 support ratings

0 players in-game on 1 servers

$9.99$7.49-25%
Escrow
Yes
Requires
Nothing, standalone
Delivery
Instant
Updates
Free for life
Refund
7-day money backT&Cs
Docs
Install guide

See it running

Modern Interact vehicle menu open at the hood of a car - five keybound options with keycaps and the Alt + click hint
Modern Interact grain of light quietly marking an interactable police locker from across the room
Modern Interact focus stage - the Police Locker label with its E keycap, before the menu opens
Modern Interact Police Locker menu open with five keybound options in the default dark theme
The same Police Locker menu wearing a purple Modern UI theme - synced live, per player
The same Police Locker menu in a green Modern UI theme - one theme across your whole server
Modern Interact single-action chip at a vehicle door - one Unlock prompt with an E keycap
A banking script's stock ox_target options rendered by Modern Interact as a Banker menu - true drop-in compatibility

What's inside

8 systems

Modern Interact running in FiveM

01 / 02

  • A True Drop-In for ox_target & qb-target

    This is what makes the switch a no-brainer: Modern Interact answers every call a script can make to ox_target or qb-target, unmodified - and it stands in for both at once, so a mixed catalog of ox-written and qb-written resources unifies under one interaction layer. Your shops, jobs, heists, and doors keep working just as your players expect, QBCore and Qbox job, gang and item checks included, right down to qb-target's ped spawner. You don't edit a single script: remove the old target, start Modern Interact in its place, done.

  • One Look Across Your Whole Server

    If you run Modern UI, this is where everything clicks into place: Modern Interact wears your theme - accent, surfaces, corners, shadows, fonts, all of it - so your menus, dialogs, notifications, and now every interaction speak one visual language. Change the theme in the editor and the whole server updates live, mid-game, no restart. It's per-player too: someone who personalized their Modern UI sees every interaction in the exact look they chose, and even the soft glows out in the world shine in the right accent. No Modern UI? Polished defaults apply and everything works identically.

  • A Look & Feel Players Notice Immediately

    Walk toward anything interactable and it introduces itself: a soft glow, then the name, then the options - one smooth motion, never a popup slapped on the screen. Whatever the player looks at is what responds, so a crowded garage or a busy street stays clean instead of turning into a wall of prompts. Placed interactions invite from a distance; cars and NPCs stay quiet until someone actually looks. It reads as premium in the first minute, and players stop thinking about the system entirely.

  • Effortless to Use

    Every option can carry its own key - any key on the keyboard, shown on a clean keycap in the prompt. Hold-to-confirm actions fill a ring while the key is held and cancel the instant it's released. Mouse people hold Alt, hover, and click. Controller players confirm with LB. However your community plays, it just works.

  • 0.00ms Idle, For Real

    Nothing scans, draws, or polls until something interactable is actually near a player. Register thousands of interactions across the map and pay for none of them until someone walks up - and slow code in other people's scripts runs where it can never stutter the UI or eat a keypress.

  • The Right Options for the Right Players

    A repair option only mechanics see. A rob option only for players holding a lockpick. A trunk search for police at grade three and up. Options can check jobs, gangs, items, live vehicle state, or anything custom - and a player who doesn't qualify sees nothing at all. No greyed-out rows, no clutter, no spoilers.

Modern Interact running in FiveM

02 / 02

  • Standalone & Simple

    ESX, QBCore, Qbox, and ox_core are detected automatically - none of them required. Eight inventory systems supported out of the box. No database, nothing to migrate, and a config short enough to read with your coffee. Ships in 13 languages.

  • For Your Own Scripts

    The native API covers points, zones, entities, and one-line rules that make every vending machine, trunk, or NPC in the city interactive - with per-option keys, hold timers, and a debug mode that draws real shapes in the world while you place things. It also knows when to disappear: the layer sleeps while players are dead, cuffed, or in menus, and even your existing cutscene scripts that silenced qb-target or ox_target keep working - those calls put Modern Interact to sleep the very same way.

How we operate

Updates free for life

No paid DLC for fixes, no v2 upsell. Buy once, keep everything.

7-day money back

That includes simply changing your mind. The fine print lives in the terms.

Answers in minutes, not days

Reply and close times are measured from real tickets, not made up.

Built for your framework

Every script runs on QBCore, ESX, Qbox and custom, out of the box.

Modern Interact

$7.49

or the All in One Bundle: all 11 for $172.18, save 35%
  • Instant delivery
  • 7-day money back
  • Free updates for life

Modern Interact

4.8 from 1,285 support ratings

$9.99$7.49