Shops Creator
Create any shop in-game and hand it to your players to own, stock and staff.
4.8 from 1,246 support ratings728 players in-game on 632 servers
- Escrow
- Yes
- Delivery
- Instant
- Updates
- Free for life
- Refund
- 7-day money backT&Cs
- Docs
- Install guide
See it running
What's inside
22 systems

Player Owned Shops
Any shop you build can go up for sale. Set a purchase price in the admin panel and players buy the shop right at the counter with cash or bank. Owners can rename their store, set operating hours, transfer ownership to another player, or sell the shop back for a configurable refund. Cap shops per player, keep or reset the balance on purchase, and show the owner's name in the storefront.
Management Dashboard
Owners and authorized employees run the whole business from a modern NUI: live dashboard stats, inventory and pricing, wholesale orders, employees, finances, sale events, and shop settings. Every action is permission-gated and validated server-side.
Owner Catalogs & Markup Caps
Admins curate a wholesale catalog per shop: exactly what owners can stock and at what wholesale price. Owners pick their lineup and set retail prices on a fast grid editor with bulk tools, capped by an admin-defined max markup so player pricing can never break your economy.
Wholesale Ordering
Restocking is gameplay. Owners place stock orders from the shop balance, deliveries arrive on per-item delivery times, landing when the slowest item is ready (or instantly if you prefer). Pending orders can be cancelled for a configurable refund, and order history is batched into clean receipts.
Auto-Restock
Set a rule per listing: when stock falls to X, reorder Y. Orders draw from the shop balance through the normal order pipeline, appear in history as placed by Auto-Restock, and notify staff with spam-safe cooldowns when the balance runs dry.
Employees, Roles & Permissions
Hire players standing right next to you, up to 10 employees per shop (configurable). Ten granular permissions cover inventory, stock, orders, sales, finances, funds, employees, and settings. Build up to 10 reusable role presets per shop, like Cashier or Manager, and apply them in one click.

Commission & Escrowed Earnings
Give each employee a base commission plus up to 20 per-item or per-category overrides. Choose per employee whether commission accrues while online, offline, or always. Earnings are deducted from sale proceeds into escrow at sale time, so payouts can never overspend a sale, and staff claim them from the dashboard. Owners can also pay one-off bonuses.
Sale Events
Owners pick items, set a discount, and launch a timed sale, optionally scoped to specific jobs (10% off for LSPD, anyone?). Admins control the maximum discount and duration, prices restore automatically when the sale ends, and owners can end a sale early at any time.
Tenure-Scoped Finances
Every ownership change opens fresh books, so new owners never inherit a previous owner's history. A full ledger tracks sales, orders, commission, bonuses, and more with type filters and pagination. Owners deposit and withdraw between the shop balance and cash or bank, with configurable per-transaction caps.
Customer Experience
Customers shop a polished storefront with instant search, category browsing, a quantity cart, and payment method selection. Purchase history groups items into orders with stacked item thumbnails, expandable receipts, and one-click buy again. Owned shops show who runs them right in the header.
In-Game Admin Creator
Create unlimited shops without touching a config file: drag & drop categories and inventory, bulk selection tools, unlimited, limited, or player-driven stock that grows as players sell in, random pricing ranges, metadata support, real-time change tracking, and buy-only, sell-only, or combined buy & sell modes per shop. The new aim-and-place tool sets shop coordinates by pointing at any surface in the world.
Multiple Location Types
Create unlimited locations per shop using three placement methods: precise coordinates for interaction zones, interactive peds with 800+ model options and scenarios, or prop model targeting for objects like vending machines. Each location supports custom headings, ped behaviors, and individual access restrictions.

Bulk Import System
Import hundreds or thousands of items from your server's inventory system with a single click. Intelligent search, grid-based selection, and configurable default pricing and categorization, with automatic duplicate filtering that pulls real labels, descriptions, and image paths from your inventory resource.
Jobs, Grades & Licenses
Lock entire shops or individual items behind job requirements with minimum grades, or license checks for weapons and permits. Single or multiple job restrictions per shop, and restriction status renders directly in the customer UI so players always know why something is locked.
Flexible Payment Methods
Cash, bank accounts, society funds, and custom payment methods with grade-based restrictions. Custom methods let you integrate third-party resources, item-based currencies, or unique server economies.
Society Revenue Sharing
Route admin shop profits across multiple society accounts with custom percentage splits and real-time validation that prevents over-allocation. Perfect for funding police, EMS, or government budgets from server-run stores, with full transaction logging.
Transaction History
Financial tracking with pagination that handles thousands of records: filter by income and expense, search players, and inspect item quantities and timestamps on every entry, in both the admin panel and each owned shop's ledger.
Universal Compatibility
Auto-detects ESX, QBCore, and Qbox. Supports nine inventory systems (ox, qb, qs, ps, origen, codem, core, tgiann, jaksam) plus framework fallbacks, banking integrations for okok, Renewed, fd_banking, tgg, wasabi, and the qb and esx society systems, and all major interaction systems (ox_target, qb-target, interact). English and Spanish locales included.

Logging
Individually toggleable event logs for purchases, sales, and shop creation, edits, and deletion. Send to Fivemanage or Fivemerr (with optional screenshots) or Discord webhooks.
Performance & Security
Indexed queries, server-side pagination, and proximity-based ped spawning keep resmon low with hundreds of shops and thousands of transactions. Every money path is server-authoritative with rate limiting, per-player and per-account transaction locks, and atomic balance and stock updates that shut down dupes and race exploits.
Open & Extensible
The bridge, configs, locales, banking, hooks, and permissions ship as open files for easy customization. Server and client exports open any shop or management panel programmatically, and purchase and sale hooks let you attach custom logic to every transaction.
Support
Free lifetime updates with no "v2" charges, personalized support from our team, 7 days a week, and 7-day refund policy if issues can't be resolved or you change your mind.
How we operate
Updates free for life
No paid DLC for fixes, no v2 upsell. Buy once, keep everything.
7-day money back
That includes simply changing your mind. The fine print lives in the terms.
Answers in minutes, not days
Reply and close times are measured from real tickets, not made up.
Built for your framework
Every script runs on QBCore, ESX, Qbox and custom, out of the box.
Shops Creator
$29.99
- Instant delivery
- 7-day money back
- Free updates for life





