Modern Banking
A full drop-in replacement for the bank your server already runs - one that finally feels like a banking app, wears your Modern UI theme, and is configured entirely in game.
4.8 from 1,301 support ratings2 players in-game on 9 servers

- Escrow
- Yes
- Delivery
- Instant
- Updates
- Free for life
- Refund
- 7-day money backT&Cs
- Docs
- Install guide
See it running
What's inside
15 systems

A True Drop-In, With Nothing to Migrate
One resource stands in for Renewed-Banking, qb-banking, qb-management and okokBanking. Remove the bank you run today, ensure lation_banking in its place, restart, and every script that talked to it keeps working: shops, phones, boss menus, MDTs, job scripts, all unmodified. Your society and business balances come with them, read off the old bank on that first start, with no SQL to run and nothing to re-enter. On ESX the money never moves at all: it stays in the vault your job scripts already use, so there is nothing to import. Every opening balance is written into the account's history saying where it came from.
What Your Players See
Walk up to a teller or any ATM and the bank opens as one panel. The overview reads like the banking app on their phone: available balance, cash in their pocket, what came in and went out this week, a balance line over the last day, week or month, and the last few movements. Every number is live. A paycheck lands, a teammate withdraws from the gang account, a transfer arrives, and the screen updates without a click.
JG Dealerships, Wired In Already
If jg-dealerships is running, financed vehicles appear under your players' bills on their own: named from the dealership's own catalogue, counting down to the real next payment, with a Pay button that settles it. Nothing to install, nothing to configure, and no start order to get right. The same open hook takes rent, insurance or a payment plan of your own in a few lines.
Modern UI Theme Sync, Live and Per-Player
With Modern UI running, the whole bank wears your server's theme - accent, surfaces, text, corners, fonts and motion - and follows your edits live, mid-game, with no restart. It is per-player too: someone who personalized their own Modern UI sees the bank in the look they chose. Your bank, your interaction layer and your menus finally look like one server instead of five.
Four Kinds of Account, One Panel
Personal accounts stay your framework's own bank balance, so nothing else on your server changes and nothing drifts out of sync. Society accounts exist for every job and gang automatically and follow your framework's idea of who the boss is. Shared accounts are opened at a branch and shared with whoever the owner adds, each member with their own permissions. Savings earns interest per day. All four sit behind one switcher.
Bills Written Where the Work Happens
An officer types /bill in the street and a card lists the players standing nearby, so the driver in front of them is one click away instead of a walk to a branch. Whether every employee can bill or only bosses is a switch. Each society gets its own preset reasons and its own employee cut, so when a $250 speeding ticket is paid the society takes its share and the officer takes theirs.

Bills and Requests That Repeat
Any bill or request can repeat every day, week, two weeks or month, until somebody stops it or for a set number of payments. Rent, a gang tax or a car paid off over ten instalments is one bill written once. It starts when the first is paid, and either side can stop it. Players can request money from each other too, not only be billed.
Loans and Savings
A loan quotes its total and its daily instalment before the player takes it, pays out on the spot, and collects itself a day at a time. Miss too many in a row and it defaults. Savings is one account per player, earning a configurable interest per day. Both are switches: turn either off and its page disappears from the bank for everyone.
A History That Fills Itself
Turn on framework tracking and every change another script makes to a player's bank balance shows up in their history with the reason that script gave: paychecks, shop purchases, fines, rent, tow fees. Nothing has to call an export and nothing has to be rewritten. Every line carries its reason, who was on the other side, a reference and the balance after it.
Insights Worth Opening
For any account, over 7, 30 or 90 days: what came in and what went out, measured against the window just before it, so a quiet week is obvious. A hoverable chart of money moved, and a breakdown of where it came from and where it went. Useful to a player, and useful to a boss deciding whether the business actually makes money.
An ATM With a PIN
The ATM is one small card: pick an account, tap an amount, take the cash. Two switches add a PIN. One asks every player for a four-digit PIN they set at a branch. The other lets an account number and its PIN open that account at any ATM, withdraw only, so a family, a crew or a robbery can reach an account its owner shared. Three wrong tries lock it for fifteen minutes and tell the owner.
An Admin Panel That Is the Bank
/bankadmin opens the same panel in admin mode. A search finds any player or account, connected or not, and opens it with its balance, its freeze switch, an adjust-with-a-reason control and its full ledger. A dashboard shows what moved this week, and the loan book lists everyone paying one off. Access is a single ACE permission.

Configured In Game, Not In Files
There is no config file to edit and none to merge on an update. Currency, branches with a "use my position" button, the map blip, ATM rules, account rules, transfer limits, tracking, bills, requests, savings, loans and logging all live in your database from the first start. Every one is edited from the admin panel with its own explanation beside it, saves the moment you change it, and applies to the server and every connected player instantly.
Built for Developers
Twenty-five server exports and four client ones cover accounts, balances, money, members, transactions, bills and loans, and none of them care whether the player is connected. Hooks refuse an open or a transaction before anything moves, react to every recorded movement, and list what a player owes elsewhere. The bridge, the locales, the hooks, the permission check and the SQL ship open under escrow, so a custom framework is a file you own rather than a support ticket.
Support
Free lifetime updates with no "v2" charges, personalized support from our team, 7 days a week, and 7-day refund policy if issues can't be resolved or you change your mind.
How we operate
Updates free for life
No paid DLC for fixes, no v2 upsell. Buy once, keep everything.
7-day money back
That includes simply changing your mind. The fine print lives in the terms.
Answers in minutes, not days
Reply and close times are measured from real tickets, not made up.
Built for your framework
Every script runs on QBCore, ESX, Qbox and custom, out of the box.
Modern Banking
$24.99
- Instant delivery
- 7-day money back
- Free updates for life





