Selling menu
what it does
Players walk up to locals in the zones you set and sell from a menu that shows each buyer's offer. The buyer pays, turns them down and calls the police, or runs off with the drugs, and every sale earns reputation toward better prices. Each zone sets its own drugs, payout and risks, and drugs that carry a purity, like those from coke processing, meth crafting and lation weed, sell by it.
see it in game
what's in it
Zones with their own rules
Six zones come set up, from Vinewood to the airport. Each sets the drugs it buys, the XP a sale earns and what it pays in, the robbery odds, the police needed on duty, night-only hours, a cooldown and a cap per player.
Prices rise with the risk
Each officer on duty adds 5% to every price by default, and reputation adds up to 40% more. Players see the price, both bonuses and the total before they sell.
Purity sets the price
Cocaine and crack from coke processing and meth from meth crafting sell by their purity, and lation weed's bags do too once bag metadata is on in /weedadmin. A point pays $2.50 by default, and a perfect 100 pays $100 more.
Reputation that pays
Every sale earns rep toward five levels. By level 5 prices are 40% higher, refusals 40% rarer and robberies 30% rarer. Hold a zone or a drug back until a level, or add more levels. Players follow their progress and lifetime totals in the menu.
Buyers who call the police
A buyer can turn the player down and phone it in, at odds set for each drug, and a bystander can report a sale that went through. Alerts go to cd_dispatch, ps-dispatch, qs-dispatch, rcore_dispatch and five more, or your own.
Robbed mid-deal
In the zones you choose, a buyer can grab the drugs and run. Take them down before they're 250 m away and the drugs come back, purity and all.
Sell any item
Add any item to a zone with its own label, icon, price range, how many a buyer takes, the level it needs, its odds of a refusal and the prop that changes hands. If it carries a purity or another number in its metadata, price it by that.
A key or a target
Players walk up to a local and press E, or use a target: lation interact, ox_target, qb-target or qtarget. The menu, notifications and prompt can run on lation ui or ox_lib.
a closer look
better together
drug sales is built to work with the rest of the lineup, and the cart rewards it: three scripts or more and everything in it costs less.
All 5 together:$79.95$99.9520% off

this script
lation ui$14.99Pick lation ui in the config and the selling menu, notifications and prompts take your theme.
lation interact$9.99Set the target to ox_target and lation interact opens Sell drugs on every local, instead of a key prompt.
lation coke processing$29.99Its cocaine and crack bags carry their purity, and drug sales pays $2.50 a point for them, $350 for a perfect bag.
lation meth crafting$29.99Its meth carries its purity, and drug sales pays $2.50 a point for it, $350 for a perfect bag.
questions
Everything else is in the drug sales docs.
ensure lation_selling
Sell to locals in the zones you set. Police on duty, purity and reputation move the price.



















