Rusty's shop
what it does
Players search a wild coca field, grow their own plants and cook the leaves into cocaine on portable tables, where the gasoline and cement they add set the purity. They can buy a lab to cook crack, cut bricks and run batches side by side, but police and rivals can break in. Every location, price, timer and recipe step is yours to set in the config.
see it in game
what's in it
Wild fields, then your own plants
Players search a coca field near Grapeseed for leaves and the odd seed, then plant the seeds in pots. Plants grow on the server and need water and fertilizer; a well-kept one gives 30 leaves and its seed back.
Cook anywhere on a table
A $5,000 coke table goes down wherever a player places it and runs the whole recipe: grind the leaves, mix in gasoline and cement, heat and dry for an hour, then bag the brick. Tables and their batches survive a restart.
Purity comes from the mix
Every player has their own right amount of gasoline and cement to find. The further off they are, the lower the purity, and every bag keeps its brick's purity. Or give everyone the same recipe.
Labs players buy
A lab dealer sells five labs around the city, from $100,000 to $250,000, each with its own stash. Cooking inside is quicker and pays more XP, and three stations run batches side by side.
Crack, cutting and two more stations
Lab stations add crack, cooked from a cocaine brick, and cutting, which turns one brick into two at 65% of its purity. The equipment upgrade adds two more stations and a fitted-out room.
Security for the lab
Installing security adds a door lock, a passcode on the stashes, a camera over the front door and a list of people let in, each with their own permissions.
Police and rivals
Police and other players can break into a locked lab or stash through a skill check, and police can seize the lab's upgrades. Cooking and stealing cement can alert your dispatch, 5% of the time by default.
Levels and lifetime stats
Searching, harvesting and cooking earn XP toward six levels, and you can put a level on any farm, lab, the lab dealer or using the product. Every plant, table and lab menu shows the player's level and lifetime totals.
a table or a lab
Players can make coke from start to finish without a lab. This is what buying one changes.
At a table
- A $5,000 table, placed wherever the player likes.
- One batch at a time, and heat and dry takes 60 minutes.
- Gasoline and cement can each cost up to 25 points of purity.
- Anyone can use it, unless you keep tables to their owners.
In a lab
- One of five labs, from $100,000, each with its own stash.
- Three batches at once, five after the equipment upgrade, and heat and dry takes 45 minutes.
- Crack and cutting, with gasoline and cement costing at most 20 points of purity each.
- A lock, a stash passcode, a camera and authorized users, once security is installed.
a closer look
better together
coke processing is built to work with the rest of the lineup, and the cart rewards it: three scripts or more and everything in it costs less.
All 4 together:$59.46$69.9615% off

this script
lation drug sales$14.99Bags carry their purity onto the street, where drug sales pays $2.50 a point, $350 for a perfect bag.
lation ui$14.99Pick lation ui in the config and the menus, notifications, progress bars and break-in skill checks wear your theme.
lation interact$9.99Works with lation interact as shipped: the field, the pallets, the tables and the labs open through it.
questions
Everything else is in the coke processing docs.
ensure lation_coke
Pick coca, grow your own, cook on tables, then buy a lab.


















