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Rusty's shop

coke processing: FiveM coke script

Pick coca, grow your own, cook on tables, then buy a lab.

$29.99one-time purchase
Secure checkout by Tebex
  • Works on Qbox, QBCore and ESX
  • Needs bob74_ipl
  • Needs lation interact, ox_target or qb-target
  • Read the coke processing docs
  • Version 1.2.0Updated February 17, 2026
lation membershipEvery script, $29.99/moOr get every script$29.99/mo

what it does

Players search a wild coca field, grow their own plants and cook the leaves into cocaine on portable tables, where the gasoline and cement they add set the purity. They can buy a lab to cook crack, cut bricks and run batches side by side, but police and rivals can break in. Every location, price, timer and recipe step is yours to set in the config.PlayersPlayers searchsearch aa wildwild cocacoca field,field, growgrow theirtheir ownown plantsplants andand cookcook thethe leavesleaves intointo cocainecocaine onon portableportable tables,tables, wherewhere thethe gasolinegasoline andand cementcement theythey addadd setset thethe purity.purity. TheyThey cancan buybuy aa lablab toto cookcook crack,crack, cutcut bricksbricks andand runrun batchesbatches sideside byby side,side, butbut policepolice andand rivalsrivals cancan breakbreak in.in. EveryEvery location,location, price,price, timertimer andand reciperecipe stepstep isis yoursyours toto setset inin thethe config.config.

see it in game

what's in it

  • Wild fields, then your own plants

    Players search a coca field near Grapeseed for leaves and the odd seed, then plant the seeds in pots. Plants grow on the server and need water and fertilizer; a well-kept one gives 30 leaves and its seed back.

  • Cook anywhere on a table

    A $5,000 coke table goes down wherever a player places it and runs the whole recipe: grind the leaves, mix in gasoline and cement, heat and dry for an hour, then bag the brick. Tables and their batches survive a restart.

  • Purity comes from the mix

    Every player has their own right amount of gasoline and cement to find. The further off they are, the lower the purity, and every bag keeps its brick's purity. Or give everyone the same recipe.

  • Labs players buy

    A lab dealer sells five labs around the city, from $100,000 to $250,000, each with its own stash. Cooking inside is quicker and pays more XP, and three stations run batches side by side.

  • Crack, cutting and two more stations

    Lab stations add crack, cooked from a cocaine brick, and cutting, which turns one brick into two at 65% of its purity. The equipment upgrade adds two more stations and a fitted-out room.

  • Security for the lab

    Installing security adds a door lock, a passcode on the stashes, a camera over the front door and a list of people let in, each with their own permissions.

  • Police and rivals

    Police and other players can break into a locked lab or stash through a skill check, and police can seize the lab's upgrades. Cooking and stealing cement can alert your dispatch, 5% of the time by default.

  • Levels and lifetime stats

    Searching, harvesting and cooking earn XP toward six levels, and you can put a level on any farm, lab, the lab dealer or using the product. Every plant, table and lab menu shows the player's level and lifetime totals.

a table or a lab

Players can make coke from start to finish without a lab. This is what buying one changes.

At a table

  • A $5,000 table, placed wherever the player likes.
  • One batch at a time, and heat and dry takes 60 minutes.
  • Gasoline and cement can each cost up to 25 points of purity.
  • Anyone can use it, unless you keep tables to their owners.

In a lab

  • One of five labs, from $100,000, each with its own stash.
  • Three batches at once, five after the equipment upgrade, and heat and dry takes 45 minutes.
  • Crack and cutting, with gasoline and cement costing at most 20 points of purity each.
  • A lock, a stash passcode, a camera and authorized users, once security is installed.

a closer look

better together

coke processing is built to work with the rest of the lineup, and the cart rewards it: three scripts or more and everything in it costs less.

All 4 together:$59.46$69.9615% off

coke processing

this script

  • lation drug sales$14.99

    Bags carry their purity onto the street, where drug sales pays $2.50 a point, $350 for a perfect bag.

  • lation ui$14.99

    Pick lation ui in the config and the menus, notifications, progress bars and break-in skill checks wear your theme.

  • lation interact$9.99

    Works with lation interact as shipped: the field, the pallets, the tables and the labs open through it.

questions

Everything else is in the coke processing docs.

No. A portable coke table runs every step from leaves to bags. A lab adds crack and cutting, quicker heating, up to five batches at once, and security with a lock and a stash passcode.

Both. Using a bag gives armor, faster sprinting and a 30-second high, each effect yours to tune or turn off. There's no buyer built in, so bags sell through your selling script or between players; drug sales comes set up for both bags and pays by purity.

Yes. Police can break into a locked lab and its stash through a skill check and seize the lab's upgrades, and cooking or stealing cement can alert your dispatch script. Rival players can break in too, unless you turn that off.

Yes. Every location, price, timer, reward, level and recipe step is in its config, in plain Lua you can edit, and the text players see is in a file of its own.

Qbox, QBCore, ESX and ox_core, with the common inventories picked up on their own. The framework bridge is open, so it can be adapted to others.

ox_lib, oxmysql and bob74_ipl for the lab interior, plus lation interact, ox_target or qb-target. lation ui is optional: pick it for the menus, notifications, progress bars, dialogs and skill checks.

ensure lation_coke

Pick coca, grow your own, cook on tables, then buy a lab.

$29.99
lation scripts

FiveM scripts for Qbox, QBCore and ESX servers, made to look and work like one product.

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