Changelog
Every money laundering release, newest first, with what it added, changed and fixed.
Keeps a wash's time when the player leaves right after starting it.
Fixed
- A wash's time left wasn't saved if the player left within 45 seconds of starting it. It is now saved the moment the wash starts.
Three new Discord logs, a server hook for laundered money, and fixes for ESX and the rejection options.
Added
- Discord logs for negotiations, rejections and warehouse key purchases:
negotiate,rejectedandwarehouseKeyinlogs.lua. See logs. MoneyLaunderedinserver/functions.lua, an empty function called with the money each deal and wash pays out. See server hooks.
Fixed
- A logic error on ESX.
- The
Config.Rejectoptions didn't behave as set. See rejections.
Contracts start from the `OpenMenu` export again, and a server hook for tax.
Added
TaxPaidinserver/functions.lua, an empty function called with the tax paid. See server hooks.
Changed
- Maintenance ahead of the lation ui release.
Fixed
- Contracts started from a menu opened with the
OpenMenuexport didn't work.
A choice of progress bars, an option to take the start item, a new update check and an exploit fix.
Added
Config.Progress, with QBCore's progress bar among the choices. See interfaces.removeinConfig.Start.item, to take the item required to open the menu. See start.- A console warning when the
.sqlfile is missing.
Changed
- The update check uses a new version API.
- The update notice links to the Cfx.re Portal instead of Keymaster.
VerifyDistancemoved toserver/functions.lua.
Fixed
- An exploit.
Targets stay put when other resources restart.
Fixed
- Restarting or stopping any resource removed this script's targets.
An optional item to start, a render distance for the launderer, warehouse hooks, the warehouse's own washing limits and a round of fixes.
Added
- An optional item required to start laundering,
Config.Start.require. Config.Start.render, the distance at which the launderer appears.EnteredWarehouseandExitedWarehouseinclient/functions.lua. See client hooks.- Washing limits for the warehouse alone,
Config.Warehouse.limits.washing, so contracts and the warehouse can differ.
Changed
- On QBCore, the police count includes only officers on duty.
- The warehouse's
requireLvlrestricts its use correctly. Config.displayscaleis gone; it wasn't needed.- Models that failed to load cause fewer problems, along with general refactoring.
Fixed
- The launderer sometimes didn't spawn.
- Typos in
PoliceCountandPoliceDispatch. - The
core_dispatchalert. - The
gksphonemessage, which now has an image.
The first release of money laundering 2.
Still stuck? Ask in our Discord: the people who write the scripts answer.
Last updated
Developers
The money laundering client and server exports, its notification event, the hooks in its open files and the integrations you can edit, with signatures and Lua examples.
drug sales
Requirements, install steps, the drugs it sells out of the box and first start for drug sales, a FiveM script where players sell drugs to locals in zones, with prices that follow police on duty, purity and reputation.