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The launderer

money laundering: FiveM money wash script

Wash dirty money through buyers around the city, or in bulk at a warehouse.

$24.99one-time purchase
Secure checkout by Tebex
  • Works on Qbox, QBCore and ESX
  • Needs bob74_ipl
  • Read the money laundering docs
  • Version 2.2.5Updated November 29, 2025
lation membershipEvery script, $29.99/moOr get every script$29.99/mo

what it does

Players meet buyers around the city to trade dirty money for clean cash, and can haggle for more. Each level cuts the tax and grows the deals, and at level 5 a warehouse key opens bulk washes of up to $25,000, counted by hand into cash. You set each level's dirty money, tax, deal size and odds.PlayersPlayers meetmeet buyersbuyers aroundaround thethe citycity toto tradetrade dirtydirty moneymoney forfor cleanclean cash,cash, andand cancan hagglehaggle forfor more.more. EachEach levellevel cutscuts thethe taxtax andand growsgrows thethe deals,deals, andand atat levellevel 55 aa warehousewarehouse keykey opensopens bulkbulk washeswashes ofof upup toto $25,000,$25,000, countedcounted byby handhand intointo cash.cash. YouYou setset eacheach level'slevel's dirtydirty money,money, tax,tax, dealdeal sizesize andand odds.odds.

see it in game

what's in it

  • Buyers across the city

    Each contract marks a buyer at one of 77 spots around Los Santos, with a waypoint and a blip. Close the deal and the next buyer is marked, until the player's dirty money runs out or they stop.

  • Haggle for a bigger deal

    Players take the buyer's offer or negotiate. Winning raises the deal by the level's multiplier, 25% at level 1 by default, and losing sends them on to the next buyer.

  • Better rates every level

    Five levels by default, each with its own dirty money, tax, deal size, XP and odds. The tax falls from 25% at level 1 to 5% at level 5, and you can add as many levels as you like.

  • A warehouse for bulk

    At level 5 players buy a $2,500 key and wash $500 to $25,000 at a time. The wash runs on a timer that keeps its place through a relog or a restart, and their phone, or an alert, says when it's done.

  • Counted by hand

    Washed money comes back as uncounted bills, less the level's tax. Players sit at a money counter and count up to $15,000 at a sitting into cash, a stack at a time.

  • Buyers who say no

    A buyer turns a player down 20% of the time at level 1, falling to 5% at level 4. Each rejection can alert police through your dispatch, and contracts can wait for enough police in the city.

    rejectChance
    • 20%level 1
    • 15%level 2
    • 10%level 3
    • 5%level 4
  • A car for the run

    Contracts can hand players a car, fueled and keyed through your fuel and keys scripts, for a $500 deposit with $250 back on return. Or turn it off and they drive their own.

  • Every deal on Discord

    Level-ups, contracts, haggles, rejections, key sales, washes and counts can each post to their own Discord webhook, with the player's name and identifier.

    • levelUp
    • contracts
    • negotiate
    • rejected
    • warehouseKey
    • warehouse
    • counting

    Laundering LogsToday at 2:59 PM

    💰 Contract Completed

    Player Name: Tony Russo

    Player ID: 14

    Identifier: KLT48219

    Message: User has just laundered $617 worth of dirty money into $463 clean cash

    Fri Nov 06, 02:59PM

a closer look

better together

money laundering is built to work with the rest of the lineup, and the cart rewards it: three scripts or more and everything in it costs less.

All 3 together:$42.47$49.9715% off

money laundering

this script

  • lation ui$14.99

    Its deal prompts use lation ui out of the box. Pick it in the config too, and the launderer's menus, notifications and progress bars wear your theme.

  • lation interact$9.99

    Set the target to ox_target and lation interact opens Talk on the launderer and every buyer, instead of a key prompt.

questions

Everything else is in the money laundering docs.

Two ways. They take contracts from the launderer and meet buyers around the city, swapping dirty money for cash on the spot. From level 5 they wash larger amounts at a warehouse, then count the bills into cash at a money counter. By default contracts stop once the warehouse opens, and you can allow both.

Whatever your server uses, set for each level: an item such as markedbills, or black_money on ESX. On QBCore, markedbills can count by the worth on each bag, as $1 each, or at a fixed value you set.

It waits for them. The time left is saved when they leave or the server restarts, and the timer picks up where it stopped when they're back. When it's done, their phone or an alert on screen tells them.

That's up to you. Buyers can turn players down, 20% of the time at level 1 by default, and each rejection can alert police through your dispatch. Contracts can wait for enough police in the city, and police can walk into the warehouse without a key.

Qbox, QBCore and ESX. The framework bridge is open, so it can be adapted to others.

ox_lib, oxmysql and bob74_ipl, which fills the warehouse interior. Players press E at on-screen prompts or use your target: ox_target, qb-target or qtarget, which lation interact answers. The prompts use lation ui by default; without it, change one line in client/functions.lua to ox_lib. Menus, notifications and progress bars start on ox_lib.

ensure lation_laundering

Wash dirty money through buyers around the city, or in bulk at a warehouse.

$24.99
lation scripts

FiveM scripts for Qbox, QBCore and ESX servers, made to look and work like one product.

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