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scriptsclassicsmetal detecting

Detector shop

metal detecting: FiveM metal detector script

Sweep the beach, follow the beeps and dig up what's buried.

$19.99one-time purchase
Secure checkout by Tebex
  • Works on Qbox, QBCore and ESX
  • Read the metal detecting docs
  • Version 2.0.7Updated October 25, 2025
lation membershipEvery script, $29.99/moOr get every script$29.99/mo

what it does

Players buy a detector on Vespucci Beach, sweep the sand until a find turns up nearby, follow the beeps to the spot and dig it up, anything from a bottle cap to a presidential watch. Five detectors unlock as they level up, each searching farther and turning up valuable finds more often, with a longer walk between finds. Everything they dig up sells at a pawn shop for the prices you set.PlayersPlayers buybuy aa detectordetector onon VespucciVespucci Beach,Beach, sweepsweep thethe sandsand untiluntil aa findfind turnsturns upup nearby,nearby, followfollow thethe beepsbeeps toto thethe spotspot andand digdig itit up,up, anythinganything fromfrom aa bottlebottle capcap toto aa presidentialpresidential watch.watch. FiveFive detectorsdetectors unlockunlock asas theythey levellevel up,up, eacheach searchingsearching fartherfarther andand turningturning upup valuablevaluable findsfinds moremore often,often, withwith aa longerlonger walkwalk betweenbetween finds.finds. EverythingEverything theythey digdig upup sellssells atat aa pawnpawn shopshop forfor thethe pricesprices youyou set.set.

see it in game

what's in it

  • Follow the beeps

    Players walk the sand until a find turns up somewhere around them. The prompt counts down the meters to the spot, and inside 35 meters the beeps start and quicken as they close in.

  • Dig it up

    At the spot, players press E and dig for about seven seconds, and every dig turns up an item. They need a shovel, sold for $250 at the sell shop, unless you turn that off.

  • Five detectors to work up to

    From the Beginner's Beacon to the Archaeo Ace, each needs a higher level and searches a wider circle: 15 m for the first, 60 m for the last. Each has its own loot table and its own colored prop.

    Beginner's BeaconArchaeo Ace
  • 46 finds, bottle caps to diamonds

    Junk, coins, jewelry, nuggets, gold and silver bars and diamonds, each an item with its own image and price. The better the detector, the more often the valuable ones turn up.

  • Sell one, or sell it all

    The sell shop lists what each player carries and what it pays. They sell item by item, choosing how many, or everything at once after one confirm, in cash or to the bank as you set.

  • Levels and lifetime stats

    Every find pays XP toward five levels, and each level opens the next detector. /metaldetecting shows a player's level, progress, items found and money earned.

    /metaldetecting
  • The beach, or wherever you allow

    Out of the box it works on beach sand. Add other ground or drop the check, block areas or allow only the zones you mark, and keep detecting to one job if you like.

  • Odds you tune and test

    Every detector has its own loot table, with a weight, a quantity and the XP for each item. In debug mode, /simulate rolls as many finds as you ask and counts what came up, so you can check the odds before players do.

    debug = true/simulate 1 500
    Bottle Capchance by detector
    • 60[1]
    • 45[2]
    • 30[3]
    • 20[4]
    • 10[5]
    Presidential Watchchance by detector
    • 1[1]
    • 1[2]
    • 5[3]
    • 10[4]
    • 15[5]

a closer look

better together

metal detecting is built to work with the rest of the lineup, and the cart rewards it: three scripts or more and everything in it costs less.

All 3 together:$38.22$44.9715% off

metal detecting

this script

  • lation ui$14.99

    Pick lation ui in the config and the detector shop, sell shop, stats menu, confirms and notifications wear your theme.

  • lation interact$9.99

    Set the interaction to ox_target and lation interact opens each shopkeeper's Open Shop, instead of a key prompt.

questions

Everything else is in the metal detecting docs.

They walk the sand with a detector until a find turns up nearby, then follow the beeps and the distance on screen to the spot and press E to dig it up with a shovel. Every dig turns up an item.

On beach sand by default. You can add other ground or drop the ground check, block areas, or allow detecting only inside areas you mark.

Yes. Each detector has its own loot table with a weight, a quantity and the XP for every item, and every detector price and sell price is in config.lua. A debug command rolls as many finds as you ask, so you can check the odds before players do.

Yes. It's open to everyone by default. Turn on the job requirement and only that job can use a detector, see the shopkeepers or buy and sell there.

Qbox, QBCore and ESX, with ox_inventory, qb-inventory, qs-inventory, ps-inventory, origen_inventory and codem-inventory picked up on their own. The framework bridge is open, so it can be adapted to others.

ox_lib and oxmysql. The detector props stream with it and its table is made on first start. No target script is needed: shopkeepers open with a key prompt, or through lation interact, ox_target or qb-target if you prefer. lation ui is optional and gives its menus, dialogs and notifications your theme.

ensure lation_detecting

Sweep the beach, follow the beeps and dig up what's buried.

$19.99
lation scripts

FiveM scripts for Qbox, QBCore and ESX servers, made to look and work like one product.

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