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Copyright © 2026 Lation Scripts. Not affiliated with or endorsed by Rockstar North, Take-Two Interactive or other rights holders. FiveM is a copyright and registered trademark of Take-Two Interactive Software, Inc.

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ESXQBCOREQBOXNEW

Weed Growing

Grow weed from street pots to private automated labs, with an in-game editor and a full grow-to-sale loop.

4.8 from 1,261 support ratings

2,332 players in-game on 778 servers

$39.99
Escrow
Yes
Requires
ox_lib, oxmysql, bob74_ipl
Delivery
Instant
Updates
Free for life
Refund
7-day money backT&Cs
Docs
Install guide

See it running

Weed Growing v4 showing six custom strains with unique props and items
Weed Growing v4 grid and freeform prop placement system
Weed Growing v4 live in-world plant status DUI overlay
Weed Growing v4 plant management menu for watering and fertilizing
Weed Growing v4 plant ready to harvest at full growth
Weed Growing v4 in-game admin config editor panel
Weed Growing v4 in-game config editor with search
Weed Growing v4 in-game strain configuration editor
Weed Growing v4 purchasable weed lab marketplace
Weed Growing v4 lab management dashboard UI
Weed Growing v4 lab worker automation for botanists and packagers
Weed Growing v4 lab stash storage upgrade tiers
Weed Growing v4 lab member access and permissions
Weed Growing v4 hired lab workers inside weed farm interior
Weed Growing v4 seed farm searching for seeds
Weed Growing v4 Smoke on the Water supply shop
Weed Growing v4 portable table placement for rolling and bagging
Weed Growing v4 rolling joints at a weed table
Weed Growing v4 rotating street seed dealer NPC

What's inside

21 systems

Weed Growing running in FiveM

01 / 04

  • Private Labs

    Ten purchasable lab locations across Los Santos and Blaine County, each with its own price and map preview. Owners enter a weed lab via routing bucket, grow plants inside, lock or unlock access, sell for a configurable refund, and manage everything from a modern NUI dashboard covering plants, workers, upgrades, finance, members, and settings.

  • Lab Raids

    Labs can be breached by rival players with lockpicks or by police with stormrams. Multi-round ox_lib skillchecks, raid cooldowns, optional owner notifications, and temporary stash access on success. Dispatch hook points included for custom integrations.

  • Lab Workers

    Automate your operation with hired botanists that maintain plants across ten interior grow zones, and packagers that roll joints and bag weed directly from lab stash. Set wages, pause workers, and pay payroll from lab balance, up to 10 botanists and 4 packagers per lab.

  • Live Plant DUIs

    Each plant renders a real-time in-world status overlay showing loading, needs soil, needs seed, growing, harvest ready, or dying. Distance-culled and pool-managed for performance. Toggle off entirely if you prefer menus only.

  • Leveling System

    Six default level tiers with configurable XP thresholds. Players earn experience from searching farms, harvesting, producing buds, rolling, and bagging. Level gates apply to strains, seed dealer stock, shop items, lab purchases, table placement, and joint use. Exports let other resources read or modify player level data.

  • Unlimited Strains

    Six strains included by default (OG Kush, Banana Kush, Blue Dream, Purple Haze, Orange Crush, and Cosmic Kush), each with unique items, growth timers, yield values, rain bonuses, and per-stage prop models. Add, edit, or remove strains in-game via admin with no restart.

Weed Growing running in FiveM

02 / 04

  • Planting & Growth

    Full pot → soil → seed → grow flow with three soil tiers and three fertilizer types that modify growth speed and yield. Outdoor plants get rain bonuses when uncovered; indoor plants skip them. Water and fertilizer deplete over time, and neglect drops health, triggers death timers, and reduces harvests. Revive dying plants with a configurable item.

  • Harvesting

    Yield scales with plant health, soil quality, and fertilizer type, with bonus multipliers for perfect maintenance. Harvest grants buds, optional seeds, and XP. Optional purity metadata on buds reflects plant health for integration with Drug Selling and other economy scripts.

  • Grid & Freeform Placement

    Place pots in snapped grid mode or smooth freeform mode, toggled with a keybind. WASD movement, rotation, collision checks, soil-type validation, blacklist zones, and coverage detection (indoor vs outdoor). Portable weed tables use the same placement system and persist through restarts.

  • Rotating Seed Dealer

    A street NPC spawns at one of 18 map locations on a timed cycle, active for 60 minutes, then cooldown before respawning elsewhere. Per-strain pricing, level requirements, and stock limits that scale as players level up. Blip hidden from configured jobs like police.

  • Seed Farms

    Default Mount Chiliad farm with 19 searchable plant spots, weighted seed loot per strain, level gates, cooldowns, and XP rewards. Create unlimited custom farm zones with configurable centers, sizes, props, and nothing-found chances.

  • Supply Shop

    Smoke on the Water supply NPC sells pots, soils, fertilizers, watering cans, revive kits, rolling papers, baggies, and portable tables. Toggle on/off, set operating hours, prices, level requirements, and blip settings per item.

Weed Growing running in FiveM

03 / 04

  • Rolling & Bagging

    Process buds into joints or baggies at four fixed stations inside owned labs, or on portable tables placed anywhere. Per-strain recipes, batch limits, durations, XP rewards, and optional purity carry-through on output items.

  • Smoking

    Usable joints per strain with smoking animations, props, and fully configurable effects including health, armor, speed, screen filters, walk styles, and camera shake. Set level requirements per joint or disable entirely for servers with existing consumable systems.

  • Custom Props

    Unique growth-stage models per strain plus universal pot stages, streamed via included ytyp assets. Swap to GTA defaults, your own models, or third-party packs from creators like Shuffle Shop and Mrs. BzZz.

  • Purity Metadata

    Optional metadata on buds, joints, and baggies where purity equals plant health at harvest and carries through processing. Works with ox_inventory, qb-inventory, qs-inventory, and more. Pairs natively with our Drug Selling script for purity-based street prices.

  • In-Game Admin Panel

    /weedadmin opens a full React admin panel with live config for strains, soils, fertilizers, farms, dealer, shop, labs, tables, joints, growth, and experience. Plant dashboard with strain breakdown, harvest history chart, teleport-to-plant, inline plant editing, and JSON config export/import. Changes save to database and sync to all clients instantly.

  • Logging

    Individually toggleable event logs for planting, watering, fertilizing, harvesting, deleting, rolling, bagging, and farm searches. Send to Fivemanage (with optional screenshots) or Discord webhooks.

Weed Growing running in FiveM

04 / 04

  • Performance

    Load-balanced growth ticks across 15 plant groups, client-side non-networked entities with 300m range culling, bounded DUI pooling, and async database writes. Built to scale on busy servers without tanking resmon.

  • Configuration

    Database-backed runtime config editable in-game or via defaults on install. Open-source bridge for ESX, QBCore, Qbox, and OX Core. Auto-detects ox_target, qb-target, and interact. Supports eight inventory systems plus framework fallbacks. Multi-language locale files included.

  • Support

    Free lifetime updates with no "v2" charges, personalized support from our team, 7 days a week, and 7-day refund policy if issues can't be resolved or you change your mind.

How we operate

Updates free for life

No paid DLC for fixes, no v2 upsell. Buy once, keep everything.

7-day money back

That includes simply changing your mind. The fine print lives in the terms.

Answers in minutes, not days

Reply and close times are measured from real tickets, not made up.

Built for your framework

Every script runs on QBCore, ESX, Qbox and custom, out of the box.

Weed Growing

$39.99

or the Drug Dealer Bundle: all 4 for $80.47, save 30%
  • Instant delivery
  • 7-day money back
  • Free updates for life

Weed Growing

4.8 from 1,261 support ratings

$39.99