Weed Growing
Grow weed from street pots to private automated labs, with an in-game editor and a full grow-to-sale loop.
4.8 from 1,261 support ratings2,332 players in-game on 778 servers
- Escrow
- Yes
- Delivery
- Instant
- Updates
- Free for life
- Refund
- 7-day money backT&Cs
- Docs
- Install guide
See it running
What's inside
21 systems

Private Labs
Ten purchasable lab locations across Los Santos and Blaine County, each with its own price and map preview. Owners enter a weed lab via routing bucket, grow plants inside, lock or unlock access, sell for a configurable refund, and manage everything from a modern NUI dashboard covering plants, workers, upgrades, finance, members, and settings.
Lab Raids
Labs can be breached by rival players with lockpicks or by police with stormrams. Multi-round ox_lib skillchecks, raid cooldowns, optional owner notifications, and temporary stash access on success. Dispatch hook points included for custom integrations.
Lab Workers
Automate your operation with hired botanists that maintain plants across ten interior grow zones, and packagers that roll joints and bag weed directly from lab stash. Set wages, pause workers, and pay payroll from lab balance, up to 10 botanists and 4 packagers per lab.
Live Plant DUIs
Each plant renders a real-time in-world status overlay showing loading, needs soil, needs seed, growing, harvest ready, or dying. Distance-culled and pool-managed for performance. Toggle off entirely if you prefer menus only.
Leveling System
Six default level tiers with configurable XP thresholds. Players earn experience from searching farms, harvesting, producing buds, rolling, and bagging. Level gates apply to strains, seed dealer stock, shop items, lab purchases, table placement, and joint use. Exports let other resources read or modify player level data.
Unlimited Strains
Six strains included by default (OG Kush, Banana Kush, Blue Dream, Purple Haze, Orange Crush, and Cosmic Kush), each with unique items, growth timers, yield values, rain bonuses, and per-stage prop models. Add, edit, or remove strains in-game via admin with no restart.

Planting & Growth
Full pot → soil → seed → grow flow with three soil tiers and three fertilizer types that modify growth speed and yield. Outdoor plants get rain bonuses when uncovered; indoor plants skip them. Water and fertilizer deplete over time, and neglect drops health, triggers death timers, and reduces harvests. Revive dying plants with a configurable item.
Harvesting
Yield scales with plant health, soil quality, and fertilizer type, with bonus multipliers for perfect maintenance. Harvest grants buds, optional seeds, and XP. Optional purity metadata on buds reflects plant health for integration with Drug Selling and other economy scripts.
Grid & Freeform Placement
Place pots in snapped grid mode or smooth freeform mode, toggled with a keybind. WASD movement, rotation, collision checks, soil-type validation, blacklist zones, and coverage detection (indoor vs outdoor). Portable weed tables use the same placement system and persist through restarts.
Rotating Seed Dealer
A street NPC spawns at one of 18 map locations on a timed cycle, active for 60 minutes, then cooldown before respawning elsewhere. Per-strain pricing, level requirements, and stock limits that scale as players level up. Blip hidden from configured jobs like police.
Seed Farms
Default Mount Chiliad farm with 19 searchable plant spots, weighted seed loot per strain, level gates, cooldowns, and XP rewards. Create unlimited custom farm zones with configurable centers, sizes, props, and nothing-found chances.
Supply Shop
Smoke on the Water supply NPC sells pots, soils, fertilizers, watering cans, revive kits, rolling papers, baggies, and portable tables. Toggle on/off, set operating hours, prices, level requirements, and blip settings per item.

Rolling & Bagging
Process buds into joints or baggies at four fixed stations inside owned labs, or on portable tables placed anywhere. Per-strain recipes, batch limits, durations, XP rewards, and optional purity carry-through on output items.
Smoking
Usable joints per strain with smoking animations, props, and fully configurable effects including health, armor, speed, screen filters, walk styles, and camera shake. Set level requirements per joint or disable entirely for servers with existing consumable systems.
Custom Props
Unique growth-stage models per strain plus universal pot stages, streamed via included ytyp assets. Swap to GTA defaults, your own models, or third-party packs from creators like Shuffle Shop and Mrs. BzZz.
Purity Metadata
Optional metadata on buds, joints, and baggies where purity equals plant health at harvest and carries through processing. Works with ox_inventory, qb-inventory, qs-inventory, and more. Pairs natively with our Drug Selling script for purity-based street prices.
In-Game Admin Panel
/weedadmin opens a full React admin panel with live config for strains, soils, fertilizers, farms, dealer, shop, labs, tables, joints, growth, and experience. Plant dashboard with strain breakdown, harvest history chart, teleport-to-plant, inline plant editing, and JSON config export/import. Changes save to database and sync to all clients instantly.
Logging
Individually toggleable event logs for planting, watering, fertilizing, harvesting, deleting, rolling, bagging, and farm searches. Send to Fivemanage (with optional screenshots) or Discord webhooks.

Performance
Load-balanced growth ticks across 15 plant groups, client-side non-networked entities with 300m range culling, bounded DUI pooling, and async database writes. Built to scale on busy servers without tanking resmon.
Configuration
Database-backed runtime config editable in-game or via defaults on install. Open-source bridge for ESX, QBCore, Qbox, and OX Core. Auto-detects ox_target, qb-target, and interact. Supports eight inventory systems plus framework fallbacks. Multi-language locale files included.
Support
Free lifetime updates with no "v2" charges, personalized support from our team, 7 days a week, and 7-day refund policy if issues can't be resolved or you change your mind.
How we operate
Updates free for life
No paid DLC for fixes, no v2 upsell. Buy once, keep everything.
7-day money back
That includes simply changing your mind. The fine print lives in the terms.
Answers in minutes, not days
Reply and close times are measured from real tickets, not made up.
Built for your framework
Every script runs on QBCore, ESX, Qbox and custom, out of the box.
Weed Growing
$39.99
- Instant delivery
- 7-day money back
- Free updates for life


