> ## Documentation Index
> Fetch the complete documentation index at: https://lationscripts.com/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Metal Detecting - Previews

> Preview the config file(s) available in his resource

<CodeGroup>
  ```lua config.lua expandable theme={null}
  Config = {} -- Do not alter

  ----------------------------------------------
  --        🛠️ Setup the basics below
  ----------------------------------------------

  Config.Setup = {
      -- Use only if needed, directed by support or know what you're doing
      -- Notice: enabling debug features will significantly increase resmon
      -- And should ALWAYS be disabled in production
      -- When debug is enabled you get access to a new command: /simulate
      -- For example: /simulate 1 500 will print results of 500 finds with the level 1 detector
      -- Can be used to test and refine your "chance" settings on each item for each level
      debug = false,
      -- Set your interaction system below
      -- Available options are: 'ox_target', 'qb-target', 'interact', 'textui' & 'custom'
      -- 'custom' needs to be added to client/functions.lua
      interact = 'textui',
      -- Set your notification system below
      -- Available options are: 'lation_ui', 'ox_lib', 'esx', 'qb', 'okok', 'sd-notify', 'wasabi_notify' & 'custom'
      -- 'custom' needs to be added to client/functions.lua
      notify = 'ox_lib',
      -- Set your context menu system below
      -- Available options are: 'lation_ui', 'ox_lib' & 'custom'
      menu = 'ox_lib',
      -- Set your alert & input dialog system below
      -- Available options are: 'lation_ui', 'ox_lib' & 'custom'
      dialogs = 'ox_lib',
      -- Do you want to be notified via server console if an update is available?
      -- True if yes, false if no
      version = true,
      -- The below is only used if interact = 'textui'
      -- This will be the key used for interactions, default is E
      -- More options here: https://docs.fivem.net/docs/game-references/controls/
      control = 38,
      -- The command used to open the metal detecting statistics menu
      command = 'metaldetecting'
  }

  ----------------------------------------------
  --     ⚙️ Setup your detecting options
  ----------------------------------------------

  Config.Detecting = {
      -- Do you want to require the player have a specific job for metal detecting?
      -- If so then set require = true and set the job to the job name
      job = { require = false, job = 'metal_detector' },
      -- Do you want to verify the players level when they "use" a detector?
      -- If true this will ensure the player is the level required (or higher)
      -- For the specific metal detecting model they used. If false it will
      -- Allow them to use any metal detector, ignoring their level
      verify_level = true,
      -- Do you want to allow the player to run while metal detecting?
      running = false,
      -- By default the script only allows detecting on certain soil type(s)
      -- You can add or remove more soil types as you wish below in soil_types
      -- To get the soil type, enable the debug option in Config.Setup and go
      -- Detecting on any soil and it'll print the soil type in F8 client console
      soil_check = true,
      -- The type(s) of soil that allow metal detecting if soil_check is true
      -- Want to metal detect on any soil type? Set soil_check to false above
      soil_type = {
          [-1595148316] = true, -- Sand/beach
      },
      -- Create specific zones/areas in which a player cannot metal detect
      -- Even if that area has the approved soil type or not
      restricted_areas = {
          [1] = { coords = vec3(0, 0, 0), radius = 20 },
          -- Add more restricted zones following the same format as above
          -- Be sure to increment the number, [2], [3], etc
      },
      -- If you do not want to allow players to metal detect everywhere and/or
      -- Anywhere the soil type matches the soil_type list, you can set enabled to true
      -- And players will only be able to metal detect in these designed areas
      designated_areas = {
          enabled = false,
          areas = {
              [1] = { coords = vec3(0, 0, 0), radius = 50 },
              -- Add more designated areas following the same format as above
              -- Be sure to increment the number, [2], [3], etc
          }
      },
      -- Got pesky players? Ban them from the activity altogether!
      -- Simply add their identifier to the list like the example below
      -- ESX: use default identifier: char1:abcdefghijklmnopqrstuv123456789
      -- QBCore: use citizen ID: ABC12345
      bans = {
          ['identifier'] = true,
          -- Add player banned players here following the format above
      },
      -- When a player starts metal detecting, the controls (keys) below
      -- Will be disabled until they are done metal detecting
      disable = {
          200, -- ESC
          22, -- Spacebar
          24, -- Left click / attack
          140, -- R / attack
          36, -- Left CTRL / duck
          44, -- Q / cover
          -- Add or remove as needed or desired
      },
      -- The amount of XP required to reach each level
      -- [level] = experience
      -- Currently, 5 is the maximum level and cannot be increased
      levels = {
          [1] = 0,
          [2] = 12500,
          [3] = 25000,
          [4] = 50000,
          [5] = 100000
      },
      -- Customize sound related settings
      sound = {
          -- Do you want to play audio during metal detecting?
          enable = true,
          -- If enabled, this is the audio that is used
          audio = { bank = 'DLC_HEIST_HACKING_SNAKE_SOUNDS', name = 'Beep_Red' }
      }
  }

  ----------------------------------------------
  --          🛒 Setup your shops
  ----------------------------------------------

  Config.Shops = {
      detectors = {
          -- You can disable this shop by setting to false
          enabled = true,
          -- The ped model used for the shopkeeper
          ped = 'a_m_y_beach_02',
          -- The location this shop exists at
          coords = vec4(-1234.3484, -1476.9872, 3.3116, 79.8191),
          -- The account used to purchase detectors ('cash' or 'bank')
          account = 'cash',
          -- Customize the blip settings below
          blip = {
              enabled = true, -- Enable or disable this blip
              sprite = 103, -- Blip sprite ID (https://docs.fivem.net/docs/game-references/blips/)
              color = 0, -- Blip color (https://docs.fivem.net/docs/game-references/blips/#blip-colors)
              scale = 0.8, -- Size of blip
              label = 'Metal Detectors' -- Label
          }
      },
      sellShop = {
          -- You can disable this shop by setting to false
          enabled = true,
          -- The ped model used for the shopkeeper
          ped = 'a_m_o_genstreet_01',
          -- The location this shop exists at
          coords = vec4(412.6790, 314.3495, 102.0208, 207.4230),
          -- The account used at this shop ('cash' or 'bank')
          -- The money the player receives when selling items
          -- And the money used when purchasing shovel (if enabled)
          account = 'cash',
          -- An option to "Sell All", to make it easy instead of selling each item individually
          -- However, if you wish to disable the "Sell All" option, just set sellAll to false
          sellAll = true,
          -- The items that can be sold here & the price
          -- Don't want an item to be sold at the shop? Remove it from the list below
          items = {
              ['md_bottlecap'] = 5,
              ['md_brokenjunk'] = 5,
              ['md_crushedcan'] = 5,
              ['md_lighter'] = 5,
              ['md_metalcan'] = 5,
              ['md_nails'] = 10,
              ['md_needle'] = 10,
              ['md_nut'] = 10,
              ['md_oldshotgunshell'] = 10,
              ['md_paperclip'] = 10,
              ['md_pulltab'] = 15,
              ['md_rustyball'] = 15,
              ['md_rustyironball'] = 15,
              ['md_rustyjunk'] = 15,
              ['md_rustynails'] = 15,
              ['md_rustypliers'] = 20,
              ['md_rustyring'] = 20,
              ['md_rustyscissors'] = 20,
              ['md_rustyscrewdriver'] = 20,
              ['md_rustyspring'] = 30,
              ['md_screw'] = 30,
              ['md_wheatpenny'] = 30,
              ['md_nickle'] = 40,
              ['md_silverdime'] = 40,
              ['md_quarter'] = 50,
              ['md_halfdollar'] = 75,
              ['md_blackwatch'] = 125,
              ['md_coppernugget'] = 150,
              ['md_ironnugget'] = 175,
              ['md_earpod'] = 200,
              ['md_relicrevolver'] = 250,
              ['md_silverearings'] = 500,
              ['md_silverring'] = 500,
              ['md_silverounce'] = 750,
              ['md_ancientcoin'] = 1000,
              ['md_golddollar'] = 1250,
              ['md_goldearings'] = 1500,
              ['md_goldnecklace'] = 1750,
              ['md_goldnugget'] = 2000,
              ['md_goldounce'] = 2250,
              ['md_goldring'] = 2500,
              ['md_diamondearings'] = 3000,
              ['md_diamondnecklace'] = 3250,
              ['md_diamondring'] = 3500,
              ['md_platinumnugget'] = 4000,
              ['md_presidentialwatch'] = 5000
          },
          blip = {
              enabled = true,
              sprite = 207,
              color = 2,
              scale = 0.8,
              label = 'Detectors Sell Shop'
          }
      }
  }

  ----------------------------------------------
  --       🔎 Setup metal detectors
  ----------------------------------------------

  Config.Detectors = {
      [1] = { -- Level required to purchase this detector
          requiredXP = 0, -- The XP required to reach this level
          price = 2750, -- How much this metal detector costs in shop
          prop = 'blue_metaldetector', -- Prop
          item = 'blue_metaldetector', -- Item name
          radius = 15, -- How far it can detect items
          cooldown = math.random(10000, 20000), -- How often an item can be found
          loot = { -- All loot available with this detector
              -- ['item']: Item name of possible loot with this detector
              -- chance: The percentage chance to find this item
              -- quantity min/max: The quantity of this item to reward
              -- addXP: How much XP is rewarded for finding this item
              ['md_bottlecap'] = {chance = 60, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_brokenjunk'] = {chance = 60, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_crushedcan'] = {chance = 60, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_lighter'] = {chance = 55, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_metalcan'] = {chance = 55, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_nails'] = {chance = 55, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_needle'] = {chance = 55, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_nut'] = {chance = 55, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_oldshotgunshell'] = {chance = 55, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_paperclip'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_pulltab'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_rustyball'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_rustyironball'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_rustyjunk'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_rustynails'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_rustypliers'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 75},
              ['md_rustyring'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 75},
              ['md_rustyscissors'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 75},
              ['md_rustyscrewdriver'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 75},
              ['md_rustyspring'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 75},
              ['md_screw'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 75},
              ['md_wheatpenny'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 100},
              ['md_nickle'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 100},
              ['md_silverdime'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 125},
              ['md_quarter'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 150},
              ['md_halfdollar'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 200},
              ['md_blackwatch'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 250},
              ['md_coppernugget'] = {chance = 15, quantity = { min = 1, max = 1 }, addXP = 300},
              ['md_ironnugget'] = {chance = 15, quantity = { min = 1, max = 1 }, addXP = 300},
              ['md_earpod'] = {chance = 10, quantity = { min = 1, max = 1 }, addXP = 400},
              ['md_relicrevolver'] = {chance = 5, quantity = { min = 1, max = 1 }, addXP = 450},
              ['md_silverearings'] = {chance = 4, quantity = { min = 1, max = 1 }, addXP = 500},
              ['md_silverring'] = {chance = 4, quantity = { min = 1, max = 1 }, addXP = 500},
              ['md_silverounce'] = {chance = 4, quantity = { min = 1, max = 1 }, addXP = 500},
              ['md_ancientcoin'] = {chance = 3, quantity = { min = 1, max = 1 }, addXP = 600},
              ['md_golddollar'] = {chance = 3, quantity = { min = 1, max = 1 }, addXP = 600},
              ['md_goldearings'] = {chance = 2, quantity = { min = 1, max = 1 }, addXP = 750},
              ['md_goldnecklace'] = {chance = 2, quantity = { min = 1, max = 1 }, addXP = 750},
              ['md_goldnugget'] = {chance = 2, quantity = { min = 1, max = 1 }, addXP = 750},
              ['md_goldounce'] = {chance = 2, quantity = { min = 1, max = 1 }, addXP = 750},
              ['md_goldring'] = {chance = 2, quantity = { min = 1, max = 1 }, addXP = 750},
              ['md_diamondearings'] = {chance = 1, quantity = { min = 1, max = 1 }, addXP = 1200},
              ['md_diamondnecklace'] = {chance = 1, quantity = { min = 1, max = 1 }, addXP = 1200},
              ['md_diamondring'] = {chance = 1, quantity = { min = 1, max = 1 }, addXP = 1200},
              ['md_platinumnugget'] = {chance = 1, quantity = { min = 1, max = 1 }, addXP = 1200},
              ['md_presidentialwatch'] = {chance = 1, quantity = { min = 1, max = 1 }, addXP = 1200}
          }
      },
      [2] = { -- Level 2
          requiredXP = 12500,
          price = 5250,
          prop = 'green_metaldetector',
          item = 'green_metaldetector',
          radius = 25,
          cooldown = math.random(15000, 30000),
          loot = {
              ['md_bottlecap'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 20},
              ['md_brokenjunk'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 20},
              ['md_crushedcan'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 20},
              ['md_lighter'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 20},
              ['md_metalcan'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 25},
              ['md_nails'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 25},
              ['md_needle'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 25},
              ['md_nut'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 25},
              ['md_oldshotgunshell'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 25},
              ['md_paperclip'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_pulltab'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_rustyball'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_rustyironball'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_rustyjunk'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_rustynails'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_rustypliers'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_rustyring'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_rustyscissors'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_rustyscrewdriver'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_rustyspring'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_screw'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_wheatpenny'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_nickle'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_silverdime'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_quarter'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_halfdollar'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_blackwatch'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_coppernugget'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 55},
              ['md_ironnugget'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 55},
              ['md_earpod'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 55},
              ['md_relicrevolver'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 60},
              ['md_silverearings'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 75},
              ['md_silverring'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 75},
              ['md_silverounce'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 100},
              ['md_ancientcoin'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 100},
              ['md_golddollar'] = {chance = 15, quantity = { min = 1, max = 1 }, addXP = 200},
              ['md_goldearings'] = {chance = 15, quantity = { min = 1, max = 1 }, addXP = 200},
              ['md_goldnecklace'] = {chance = 10, quantity = { min = 1, max = 1 }, addXP = 300},
              ['md_goldnugget'] = {chance = 10, quantity = { min = 1, max = 1 }, addXP = 300},
              ['md_goldounce'] = {chance = 10, quantity = { min = 1, max = 1 }, addXP = 300},
              ['md_goldring'] = {chance = 10, quantity = { min = 1, max = 1 }, addXP = 300},
              ['md_diamondearings'] = {chance = 5, quantity = { min = 1, max = 1 }, addXP = 400},
              ['md_diamondnecklace'] = {chance = 5, quantity = { min = 1, max = 1 }, addXP = 400},
              ['md_diamondring'] = {chance = 5, quantity = { min = 1, max = 1 }, addXP = 400},
              ['md_platinumnugget'] = {chance = 3, quantity = { min = 1, max = 1 }, addXP = 480},
              ['md_presidentialwatch'] = {chance = 1, quantity = { min = 1, max = 1 }, addXP = 600}
          }
      },
      [3] = { -- Level 3
          requiredXP = 25000,
          price = 8825,
          prop = 'red_metaldetector',
          item = 'red_metaldetector',
          radius = 35,
          cooldown = math.random(20000, 40000),
          loot = {
              ['md_bottlecap'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 10},
              ['md_brokenjunk'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 10},
              ['md_crushedcan'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 10},
              ['md_lighter'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 25},
              ['md_metalcan'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 25},
              ['md_nails'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 25},
              ['md_needle'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 25},
              ['md_nut'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 25},
              ['md_oldshotgunshell'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 25},
              ['md_paperclip'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 30},
              ['md_pulltab'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 30},
              ['md_rustyball'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 30},
              ['md_rustyironball'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 35},
              ['md_rustyjunk'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 35},
              ['md_rustynails'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 35},
              ['md_rustypliers'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 35},
              ['md_rustyring'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 35},
              ['md_rustyscissors'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 35},
              ['md_rustyscrewdriver'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 35},
              ['md_rustyspring'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 35},
              ['md_screw'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 35},
              ['md_wheatpenny'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 35},
              ['md_nickle'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 35},
              ['md_silverdime'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_quarter'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_halfdollar'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_blackwatch'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_coppernugget'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_ironnugget'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_earpod'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 45},
              ['md_relicrevolver'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_silverearings'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_silverring'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_silverounce'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 55},
              ['md_ancientcoin'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 55},
              ['md_golddollar'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 65},
              ['md_goldearings'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 65},
              ['md_goldnecklace'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 65},
              ['md_goldnugget'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 75},
              ['md_goldounce'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 75},
              ['md_goldring'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 75},
              ['md_diamondearings'] = {chance = 15, quantity = { min = 1, max = 1 }, addXP = 100},
              ['md_diamondnecklace'] = {chance = 15, quantity = { min = 1, max = 1 }, addXP = 100},
              ['md_diamondring'] = {chance = 15, quantity = { min = 1, max = 1 }, addXP = 100},
              ['md_platinumnugget'] = {chance = 10, quantity = { min = 1, max = 1 }, addXP = 200},
              ['md_presidentialwatch'] = {chance = 5, quantity = { min = 1, max = 1 }, addXP = 300}
          }
      },
      [4] = { -- Level 4
          requiredXP = 50000,
          price = 13250,
          prop = 'orange_metaldetector',
          item = 'orange_metaldetector',
          radius = 45,
          cooldown = math.random(25000, 50000),
          loot = {
              ['md_bottlecap'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 5},
              ['md_brokenjunk'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 5},
              ['md_crushedcan'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 5},
              ['md_lighter'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 5},
              ['md_metalcan'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 5},
              ['md_nails'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 5},
              ['md_needle'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 5},
              ['md_nut'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 5},
              ['md_oldshotgunshell'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 5},
              ['md_paperclip'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 10},
              ['md_pulltab'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 10},
              ['md_rustyball'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 10},
              ['md_rustyironball'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 15},
              ['md_rustyjunk'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 15},
              ['md_rustynails'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 15},
              ['md_rustypliers'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 15},
              ['md_rustyring'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 15},
              ['md_rustyscissors'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 15},
              ['md_rustyscrewdriver'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 15},
              ['md_rustyspring'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 15},
              ['md_screw'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 15},
              ['md_wheatpenny'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 20},
              ['md_nickle'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 20},
              ['md_silverdime'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 20},
              ['md_quarter'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 20},
              ['md_halfdollar'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 20},
              ['md_blackwatch'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 20},
              ['md_coppernugget'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 30},
              ['md_ironnugget'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 30},
              ['md_earpod'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 30},
              ['md_relicrevolver'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 30},
              ['md_silverearings'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_silverring'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_silverounce'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_ancientcoin'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_golddollar'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 55},
              ['md_goldearings'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 55},
              ['md_goldnecklace'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 55},
              ['md_goldnugget'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 65},
              ['md_goldounce'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 65},
              ['md_goldring'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 65},
              ['md_diamondearings'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 75},
              ['md_diamondnecklace'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 75},
              ['md_diamondring'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 75},
              ['md_platinumnugget'] = {chance = 15, quantity = { min = 1, max = 1 }, addXP = 100},
              ['md_presidentialwatch'] = {chance = 10, quantity = { min = 1, max = 1 }, addXP = 150}
          }
      },
      [5] = { -- Level 5
          requiredXP = 100000,
          price = 19575,
          prop = 'black_metaldetector',
          item = 'black_metaldetector',
          radius = 60,
          cooldown = math.random(30000, 60000),
          loot = {
              ['md_bottlecap'] = {chance = 10, quantity = { min = 1, max = 1 }, addXP = 2},
              ['md_brokenjunk'] = {chance = 10, quantity = { min = 1, max = 1 }, addXP = 2},
              ['md_crushedcan'] = {chance = 10, quantity = { min = 1, max = 1 }, addXP = 2},
              ['md_lighter'] = {chance = 15, quantity = { min = 1, max = 1 }, addXP = 3},
              ['md_metalcan'] = {chance = 15, quantity = { min = 1, max = 1 }, addXP = 3},
              ['md_nails'] = {chance = 15, quantity = { min = 1, max = 1 }, addXP = 3},
              ['md_needle'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 4},
              ['md_nut'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 4},
              ['md_oldshotgunshell'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 4},
              ['md_paperclip'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 5},
              ['md_pulltab'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 5},
              ['md_rustyball'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 5},
              ['md_rustyironball'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 6},
              ['md_rustyjunk'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 6},
              ['md_rustynails'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 6},
              ['md_rustypliers'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 7},
              ['md_rustyring'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 7},
              ['md_rustyscissors'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 7},
              ['md_rustyscrewdriver'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 8},
              ['md_rustyspring'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 8},
              ['md_screw'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 8},
              ['md_wheatpenny'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 9},
              ['md_nickle'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 9},
              ['md_silverdime'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 9},
              ['md_quarter'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 10},
              ['md_halfdollar'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 10},
              ['md_blackwatch'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 10},
              ['md_coppernugget'] = {chance = 55, quantity = { min = 1, max = 1 }, addXP = 15},
              ['md_ironnugget'] = {chance = 55, quantity = { min = 1, max = 1 }, addXP = 15},
              ['md_earpod'] = {chance = 55, quantity = { min = 1, max = 1 }, addXP = 15},
              ['md_relicrevolver'] = {chance = 50, quantity = { min = 1, max = 1 }, addXP = 20},
              ['md_silverearings'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 25},
              ['md_silverring'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 25},
              ['md_silverounce'] = {chance = 45, quantity = { min = 1, max = 1 }, addXP = 25},
              ['md_ancientcoin'] = {chance = 40, quantity = { min = 1, max = 1 }, addXP = 30},
              ['md_golddollar'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 35},
              ['md_goldearings'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 35},
              ['md_goldnecklace'] = {chance = 35, quantity = { min = 1, max = 1 }, addXP = 35},
              ['md_goldnugget'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_goldounce'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_goldring'] = {chance = 30, quantity = { min = 1, max = 1 }, addXP = 40},
              ['md_diamondearings'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_diamondnecklace'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_diamondring'] = {chance = 25, quantity = { min = 1, max = 1 }, addXP = 50},
              ['md_platinumnugget'] = {chance = 20, quantity = { min = 1, max = 1 }, addXP = 60},
              ['md_presidentialwatch'] = {chance = 15, quantity = { min = 1, max = 1 }, addXP = 75}
          }
      }
  }

  ----------------------------------------------
  --     🤷‍♂️ Miscellaneous shovel options
  ----------------------------------------------

  Config.Shovel = {
      -- The item name of the shovel
      item = 'md_shovel',
      -- Do you want to offer this shovel for sale in one of the shops?
      -- If so, set addToShop to: 'sellShop' or 'detectors'
      -- If you don't want it to be sold, set addToShop to nil or false
      addToShop = 'sellShop',
      -- How much the shovel costs if purchasable from a shop above
      price = 250,
      -- Do you want to require a shovel to dig when metal detecting?
      required = true,
  }

  ----------------------------------------------
  --    💃 Customize animations and props
  ----------------------------------------------

  Config.Animations = {
      detecting = {
          anim = { dict = 'mini@golfai', clip = 'wood_idle_a' },
          prop = { pos = vec3(0.849, 0.050, 0.059), rot = vec3(-176.460, 86.093, 5.054) }
      },
      shovel = {
          duration = 7250,
          anim = { dict = 'random@burial', clip = 'a_burial' },
          prop = { model = 'prop_tool_shovel', pos = vec3(0.0, 0.0, 0.240), rot = vec3(0.0, 0.0, 0.0) }
      }
  }
  ```

  ```lua logs.lua expandable theme={null}
  Logs = {}

  -- What logging service do you want to use?
  -- Available options: 'fivemanage', 'fivemerr', 'discord' & 'none'
  -- It is highly recommended to use a proper logging service such as Fivemanage or Fivemerr
  Logs.Service = 'none'

  -- Do you want to include screenshots with your logs?
  -- This is only applicable to Fivemanage and Fivemerr
  Logs.Screenshots = false

  -- You can enable (true) or disable (false) specific player events to log here
  Logs.Events = {
      -- found_item is when the player finds an item while detecting
      found_item = false,
      -- level_up is when a player levels up their metal detecting skill level
      level_up = false,
      -- buy_detector is when a player purchases a metal detector
      buy_detector = false,
      -- item_sold is when a player sells an item(s) to shop
      item_sold = false,
  }

  -- If Logs.Service = 'discord', you can customize the webhook data here
  -- If not using Discord, this section can be ignored
  Logs.Discord = {
      -- The name of the webhook
      name = 'Metal Detecting Logs',
      -- The webhook link
      link = '',
      -- The webhook profile image
      image = 'https://i.imgur.com/ILTkWBh.png',
      -- The webhook footer image
      footer = 'https://i.imgur.com/ILTkWBh.png'
  }
  ```
</CodeGroup>
